5b69db85ea 2024-02-13 顽雨沉风: --[[message
d4b7da7b26 2024-06-24 顽雨沉风: 维护:2024-02-12
5b69db85ea 2024-02-13 顽雨沉风: 简语:
5b69db85ea 2024-02-13 顽雨沉风: 原局:棉花_a31
5b69db85ea 2024-02-13 顽雨沉风: ]]
5b69db85ea 2024-02-13 顽雨沉风: --created by ygopro puzzle maker
abec84bf9c 2024-06-24 顽雨沉风: Debug.SetAIName("QQ群181175613")
5b69db85ea 2024-02-13 顽雨沉风: Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
5b69db85ea 2024-02-13 顽雨沉风: Debug.SetPlayerInfo(0, 8000, 0, 0)
5b69db85ea 2024-02-13 顽雨沉风: Debug.SetPlayerInfo(1, 800, 0, 0)
5b69db85ea 2024-02-13 顽雨沉风: Debug.AddCard(50088247, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
5b69db85ea 2024-02-13 顽雨沉风: Debug.AddCard(38528901, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
5b69db85ea 2024-02-13 顽雨沉风: Debug.AddCard(37806313, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
5b69db85ea 2024-02-13 顽雨沉风: Debug.AddCard(69579761, 0, 0, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE)
5b69db85ea 2024-02-13 顽雨沉风: Debug.AddCard(27527047, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
5b69db85ea 2024-02-13 顽雨沉风: Debug.AddCard(50088247, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
5b69db85ea 2024-02-13 顽雨沉风: Debug.AddCard(50088247, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
5b69db85ea 2024-02-13 顽雨沉风: --~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN)
5b69db85ea 2024-02-13 顽雨沉风: --~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN)
5b69db85ea 2024-02-13 顽雨沉风: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
5b69db85ea 2024-02-13 顽雨沉风: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
5b69db85ea 2024-02-13 顽雨沉风: --~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
5b69db85ea 2024-02-13 顽雨沉风: --~ Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEDOWN)
5b69db85ea 2024-02-13 顽雨沉风: Debug.AddCard(8783685, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
5b69db85ea 2024-02-13 顽雨沉风: Debug.AddCard(8783685, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
5b69db85ea 2024-02-13 顽雨沉风: --~ Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
5b69db85ea 2024-02-13 顽雨沉风: Debug.ReloadFieldEnd()
5b69db85ea 2024-02-13 顽雨沉风: aux.BeginPuzzle()