Lines of
script/c0.lua
from check-in ebd8dd9982
that are changed by the sequence of edits moving toward
check-in 75bd4dfc8f:
1: str = {}
2: fun = {}
3:
4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
5:
6: Debug.ReloadFieldBegin = function(str_1, str_2) --{
7: str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
8:
9: str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
10:
11: if str_2 then --{
12: if str_2 == 3 then --{
13: str["规则"] = "大师3 "
14: --}
15: elseif str_2 == 4 then --{
16: str["规则"] = "新大师 "
17: --}
18: elseif str_2 == 5 then --{
19: str["规则"] = "大师2020 "
20: --}
21: end --}
22: else --{
23: str["规则"] = "大师2020 "
24: end --}
25: str["Debug.ReloadFieldBegin"](str_1, str_2)
26: end --}
ebd8dd9982 2023-07-11 27:
28: fun["通关邀请"] = function() --{
29: effect_1 = Effect.GlobalEffect()
30:
31: effect_1:SetType(EFFECT_TYPE_FIELD
32: + EFFECT_TYPE_CONTINUOUS)
33:
34: effect_1:SetCode(EVENT_DAMAGE)
35:
36: function cache_1() --{
37: cache_1 = Duel.GetLP(1)
38:
39: if cache_1 <= 0 then --{
40: if cache_1 < 0 then --{
41: Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
42: end --}
43: cache_1 = true
44: --}
45: else --{
46: cache_1 = false
47: end --}
48: return cache_1
49: end --}
50: effect_1:SetCondition(cache_1)
51:
52: function cache_1() --{
53: Debug.ShowHint("残局群181175613")
54: end --}
55: effect_1:SetOperation(cache_1)
56:
57: Duel.RegisterEffect(effect_1
58: , 0)
59: end --}
ebd8dd9982 2023-07-11 60:
61: fun["是否效果卡"] = function(card) --{
62: cache_1 = Card.IsType(card, TYPE_SPELL)
63:
64: cache_2 = Card.IsType(card, TYPE_TRAP)
65:
66: cache_3 = Card.IsType(card, TYPE_EFFECT)
67:
68: if cache_1
69: or cache_2
70: or cache_3 then --{
71: return true
72: end --}
73: cache_1 = Card.IsType(card, TYPE_PENDULUM)
74:
75: if cache_1 then --{
76: cache_1 = Card.IsCode(card, 28363749)
77:
78: cache_2 = Card.IsCode(card, 19474136)
79:
80: cache_3 = Card.IsCode(card, 17390179)
81:
82: cache_4 = Card.IsCode(card, 83980492)
83:
84: if cache_1
85: or cache_2
86: or cache_3
87: or cache_4 then --{
88: --}
89: else --{
90: return true
91: end --}
92: end --}
93: return false
94: end --}
95:
96: fun["开局说明"] = function() --{
97: if str["开局说明吗"] == 1 then --{
98: return
99: --}
100: else --{
101: str["开局说明吗"] = 1
102: end --}
103: cache_1 = 0
104: cache_1 = cache_1 + LOCATION_DECK
105: cache_1 = cache_1 + LOCATION_HAND
106: cache_1 = cache_1 + LOCATION_MZONE
107: cache_1 = cache_1 + LOCATION_SZONE
108: cache_1 = cache_1 + LOCATION_GRAVE
109: cache_1 = cache_1 + LOCATION_REMOVED
110: cache_1 = cache_1 + LOCATION_EXTRA
111:
112: str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
113:
114: cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
115:
116: for k in aux.Next(cache_1) do --{
117: cache_1 = fun["是否效果卡"](k)
118:
119: if cache_1 then --{
120: str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
121: end --}
122: end --}
123: str["开局说明"] =""
124: str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
125: str["开局说明"] = str["开局说明"] .. "卡 "
126: str["开局说明"] = str["开局说明"] .. str["规则"]
127:
128: if str["不洗牌"] == 0 then --{
129: --}
130: else --{
131: str["开局说明"] = str["开局说明"] .. "伪洗牌 "
132: end --}
133: if str["无BP"] == 0 then --{
134: str["开局说明"] = str["开局说明"] .. "无BP "
135: end --}
136: if str["开局添加手卡"] then --{
137: str["开局说明"] = str["开局说明"] .. "选"
138: str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
139: str["开局说明"] = str["开局说明"] .. "卡 "
140: end --}
141: if str["禁格"] then --{
142: str["开局说明"] = str["开局说明"] .. "禁"
143: str["开局说明"] = str["开局说明"] .. str["禁格"]
144: str["开局说明"] = str["开局说明"] .. "格 "
145: end --}
146: if str["印卡"] then --{
147: str["开局说明"] = str["开局说明"] .. "印卡 "
148: end --}
149: Debug.ShowHint(str["开局说明"])
150:
151: fun["通关邀请"]()
152: end --}
153:
154: fun["开局添加手卡"] = function(str_1)
155: str["开局添加手卡"] = str_1
156: effect_1 = Effect.GlobalEffect()
157: effect_1:SetType(EFFECT_TYPE_FIELD
158: + EFFECT_TYPE_CONTINUOUS)
159: effect_1:SetCode(EVENT_ADJUST)
160: effect_1:SetCountLimit(1)
161: function cache_1()
162: if str["已添加手卡"] == 1 then
163: return false
164: else
165: str["已添加手卡"] = 1
166: return true
167: end
168: end
169: effect_1:SetCondition(cache_1)
170: function cache_1(effect_event
171: , player_who_activate_the_effect)
172: str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
173: , Card.IsAbleToHand
174: , player_who_activate_the_effect
175: , LOCATION_DECK
176: , 0
177: , str_1
178: , str_1
179: , nil)
180: Duel.SendtoHand(str["玩家选定的卡"]
181: , nil
182: , REASON_RULE)
183: end
184: effect_1:SetOperation(cache_1)
185: Duel.RegisterEffect(effect_1
186: , 0)
187: fun["开局说明"]()
188: end
189:
190: fun["禁格"] = function(str_1)
191: str["禁格"] = str_1
192: effect_1 = Effect.GlobalEffect()
193: effect_1:SetType(EFFECT_TYPE_FIELD)
194: effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
195: effect_1:SetValue(str_1)
196: Duel.RegisterEffect(effect_1,0)
197: end
198:
199: fun["印卡"] = function(str_1, str_2, str_3)
200: str["印卡"] = 1
201: if str_3 then
202: else
203: str_3 = str_2
204: end
205: str["当前印卡数"] = 1
206: effect_1 = Effect.CreateEffect(str_1)
207: effect_1:SetType(EFFECT_TYPE_IGNITION)
208: effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
209: + EFFECT_FLAG_UNCOPYABLE
210: + EFFECT_FLAG_CANNOT_NEGATE
211: + EFFECT_FLAG_CANNOT_DISABLE)
212: cache_1 = function()
213: Duel.SetChainLimit(aux.FALSE)
214: return true
215: end
216: effect_1:SetTarget(cache_1)
217: effect_1:SetRange(LOCATION_EXTRA)
218: function print_hand(effect_event
219: , player_who_activate_the_effect)
220: announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
221: card = Duel.CreateToken(player_who_activate_the_effect
222: , announce_card)
223: if str["当前印卡数"] <= str_2 then
224: str["当前印卡数"] = str["当前印卡数"] + 1
225: Duel.SendtoHand(card,nil,REASON_RULE)
226: else
227: if str["当前印卡数"] <= str_3 then
228: str["当前印卡数"] = str["当前印卡数"] + 1
229: Duel.Remove(card,POS_FACEUP,REASON_RULE)
230: Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
231: else
232: Debug.ShowHint("印卡过多!")
233: end
234: end
235: end
236: effect_1:SetOperation(print_hand)
237: str_1:RegisterEffect(effect_1)
238: end
239:
240: fun["全部回到卡组"] = function()
241: Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
242:
243: effect_1 = Effect.GlobalEffect()
244:
245: effect_1:SetType(EFFECT_TYPE_FIELD
246: + EFFECT_TYPE_CONTINUOUS)
247:
248: effect_1:SetCode(EVENT_ADJUST)
249:
250: cache_1 = function()
251: cache_1 = 0
252: cache_1 = cache_1 + LOCATION_HAND
253: cache_1 = cache_1 + LOCATION_MZONE
254: cache_1 = cache_1 + LOCATION_SZONE
255: cache_1 = cache_1 + LOCATION_GRAVE
256: cache_1 = cache_1 + LOCATION_REMOVED
257:
258: cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
259:
260: if cache_1 == 0 then
261: return true
262: else
263: return false
264: end
265: end
266:
267: effect_1:SetCondition(cache_1)
268:
269: cache_1 = function()
270: Debug.ShowHint("目标已达成!")
271: Duel.SetLP(1,0)
272: end
273:
274: effect_1:SetOperation(cache_1)
275:
276: Duel.RegisterEffect(effect_1,0)
277: end
278: