游戏王残局简化版

Annotation For 残局函数库/残局函数库.lua
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Annotation For 残局函数库/残局函数库.lua

Lines of 残局函数库/残局函数库.lua from check-in de01b7781c that are changed by the sequence of edits moving toward check-in 03c37a1f5b:

                         1: 
                         2: local str = {}
                         3: local fun = {}
                         4: 
                         5: local cache_1
                         6: 
                         7: fun["通关邀请"] = function()
                         8:   local effect_100
                         9:   effect_100 = Effect.GlobalEffect()
                        10:   effect_100:SetType(EFFECT_TYPE_FIELD
                        11:     + EFFECT_TYPE_CONTINUOUS)
                        12:   effect_100:SetCode(EVENT_DAMAGE)
                        13:   function cache_1()
                        14: 
                        15:     cache_1 = Duel.GetLP(1)
                        16: 
                        17:     if cache_1 <= 0 then
                        18:       cache_1 = true
                        19:     else
                        20:       cache_1 = false
                        21:       end
                        22: 
                        23:     return cache_1
                        24:     end
                        25:   effect_100:SetCondition(cache_1)
                        26:   function cache_1()
                        27:     Debug.ShowHint("残局群181175613")
                        28:     return
                        29:     end
                        30:   effect_100:SetOperation(cache_1)
                        31:   Duel.RegisterEffect(effect_100
                        32:     , 0)
                        33:   end
                        34: 
                        35: fun["开局添加手卡"] = function(str_1)
                        36:   local effect_101
                        37:   effect_101 = Effect.GlobalEffect()
                        38:   effect_101:SetType(EFFECT_TYPE_FIELD
                        39:     + EFFECT_TYPE_CONTINUOUS)
                        40:   effect_101:SetCode(EVENT_ADJUST)
                        41:   effect_101:SetCountLimit(1)
                        42:   function cache_1()
                        43:     cache_1 = Duel.GetLP(0)
                        44:     if cache_1 > 0 then
                        45:       cache_1 = true
                        46:     else
                        47:       cache_1 = false
                        48:       end
                        49:     return cache_1
                        50:     end
                        51:   effect_101:SetCondition(cache_1)
                        52:   function cache_1(effect_event
                        53:     , player_who_activate_the_effect)
                        54:     cache_1 = Duel.SelectMatchingCard(player_who_activate_the_effect
                        55:        , Card.IsAbleToHand
                        56:        , player_who_activate_the_effect
                        57:        , LOCATION_DECK
                        58:        , 0
                        59:        , str_1
                        60:        , str_1
                        61:        , nil)
de01b7781c 2023-06-26   62:     cache_1 = cache_1::GetCount()
                        63:     if cache_1 > 0 then
                        64:       Duel.SendtoHand(cache_1
                        65:         , nil
                        66:         , REASON_RULE)
                        67:       end
                        68:     end
                        69:   effect_101:SetOperation(cache_1)
                        70:   Duel.RegisterEffect(effect_101
                        71:     , 0)
                        72:   end
                        73: 
                        74: fun["通关邀请"]()
                        75: fun["开局添加手卡"](1)
                        76: