游戏王残局简化版

Annotation For script/c0.lua
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Annotation For script/c0.lua

Lines of script/c0.lua from check-in c279e10177 that are changed by the sequence of edits moving toward check-in 350cd0ad57:

                         1: str = {}
                         2: fun = {}
                         3: 
                         4: str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
                         5: 
                         6: Debug.ReloadFieldBegin = function(str_1, str_2)
                         7:   str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
                         8: 
                         9:   if str_2 then
                        10:     if str_2 == 3 then
                        11:     str["规则"] = "大师3 "
                        12:     elseif str_2 == 4 then
                        13:       str["规则"] = "新大师 "
                        14:       end
                        15:   else
                        16:     str["规则"] = "大师2020 "
                        17:     end
                        18: 
c279e10177 2023-06-30   19:   if str["开局添加手卡"] then
c279e10177 2023-06-30   20:     str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
c279e10177 2023-06-30   21:     end
                        22:   str["Debug.ReloadFieldBegin"](str_1, str_2)
                        23:   end
                        24: 
c279e10177 2023-06-30   25: fun["置零"] = function(str_1, str_2)
c279e10177 2023-06-30   26:   str_2 = ~str_2
c279e10177 2023-06-30   27:   str_1 = str_1 & str_2
c279e10177 2023-06-30   28:   return str_1
c279e10177 2023-06-30   29:   end
                        30: 
                        31: fun["通关邀请"] = function()
                        32:   local effect_1
                        33:   effect_1 = Effect.GlobalEffect()
                        34:   effect_1:SetType(EFFECT_TYPE_FIELD
                        35:     + EFFECT_TYPE_CONTINUOUS)
                        36:   effect_1:SetCode(EVENT_DAMAGE)
                        37:   function cache_1()
                        38:     cache_1 = Duel.GetLP(1)
                        39:     if cache_1 <= 0 then
                        40:       cache_1 = true
                        41:     else
                        42:       cache_1 = false
                        43:       end
                        44:     return cache_1
                        45:     end
                        46:   effect_1:SetCondition(cache_1)
                        47:   function cache_1()
                        48:     Debug.ShowHint("残局群181175613")
                        49:     return
                        50:     end
                        51:   effect_1:SetOperation(cache_1)
                        52: 
                        53:   Duel.RegisterEffect(effect_1
                        54:     , 0)
                        55:   fun["开局说明"]()
                        56:   end
                        57: 
                        58: fun["是否效果卡"] = function(card)
                        59: 
                        60:   cache_1 = Card.IsType(card, TYPE_SPELL)
                        61:   cache_2 = Card.IsType(card, TYPE_TRAP)
                        62:   cache_3 = Card.IsType(card, TYPE_EFFECT)
                        63: 
                        64:   if cache_1
                        65:   or cache_2
                        66:   or cache_3 then
                        67:     return true
                        68:     end
                        69:   return false
                        70:   end
                        71: 
                        72: fun["开局说明"] = function()
                        73:   cache_1 = 0
                        74:   cache_1 = cache_1 + LOCATION_DECK
                        75:   cache_1 = cache_1 + LOCATION_HAND
                        76:   cache_1 = cache_1 + LOCATION_MZONE
                        77:   cache_1 = cache_1 + LOCATION_SZONE
                        78:   cache_1 = cache_1 + LOCATION_GRAVE
                        79:   cache_1 = cache_1 + LOCATION_REMOVED
                        80:   cache_1 = cache_1 + LOCATION_EXTRA
                        81: 
                        82:   str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
                        83: 
                        84:   cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
                        85: 
                        86:   for k in aux.Next(cache_1) do
                        87:     cache_1 = fun["是否效果卡"](k)
                        88:     if cache_1 then
                        89:       str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
                        90:       end
                        91:     end
                        92: 
                        93:   str["开局说明"] =""
                        94: 
                        95:   str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
                        96:   str["开局说明"] = str["开局说明"] .. "卡 "
                        97: 
                        98:   str["开局说明"] = str["开局说明"] .. str["规则"]
                        99: 
                       100:   if str["不洗牌"] == 0 then
                       101:   else
                       102:     str["开局说明"] = str["开局说明"] .. "伪洗牌 "
                       103:     end
                       104: 
                       105:   if str["开局添加手卡"] then
                       106:     str["开局说明"] = str["开局说明"] .. "选"
                       107:     str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
                       108:     str["开局说明"] = str["开局说明"] .. "卡 "
                       109:     end
                       110: 
                       111:   Debug.ShowHint(str["开局说明"])
                       112:   end
                       113: 
                       114: fun["开局添加手卡"] = function(str_1)
c279e10177 2023-06-30  115: 
c279e10177 2023-06-30  116: 
                       117:   str["开局添加手卡"] = str_1
                       118:   effect_1 = Effect.GlobalEffect()
                       119:   effect_1:SetType(EFFECT_TYPE_FIELD
                       120:     + EFFECT_TYPE_CONTINUOUS)
                       121:   effect_1:SetCode(EVENT_ADJUST)
                       122:   effect_1:SetCountLimit(1)
                       123:   function cache_1()
                       124:     return true
                       125:     end
                       126:   effect_1:SetCondition(cache_1)
                       127:   function cache_1(effect_event
                       128:     , player_who_activate_the_effect)
                       129: 
                       130:     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
                       131:        , Card.IsAbleToHand
                       132:        , player_who_activate_the_effect
                       133:        , LOCATION_DECK
                       134:        , 0
                       135:        , str_1
                       136:        , str_1
                       137:        , nil)
                       138:     Duel.SendtoHand(str["玩家选定的卡"]
                       139:       , nil
                       140:       , REASON_RULE)
                       141:     end
                       142:   effect_1:SetOperation(cache_1)
                       143:   Duel.RegisterEffect(effect_1
                       144:     , 0)
                       145:   end