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Annotation For single/「DMI2」Guardian Sphinx.lua
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Annotation For single/「DMI2」Guardian Sphinx.lua

Lines of single/「DMI2」Guardian Sphinx.lua from check-in 8be475d037 that are changed by the sequence of edits moving toward check-in 7f595724f2:

                         1: --[[message
                         2: ]]
                         3: Debug.SetAIName("「DMI2」Guardian Sphinx")
8be475d037 2023-07-16    4: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
8be475d037 2023-07-16    5: 
8be475d037 2023-07-16    6: Debug.SetPlayerInfo(0,100,0,0)
8be475d037 2023-07-16    7: Debug.SetPlayerInfo(1,7200,0,0)
8be475d037 2023-07-16    8: 
8be475d037 2023-07-16    9: Debug.AddCard(40659562,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
8be475d037 2023-07-16   10: Debug.AddCard(69579761,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
8be475d037 2023-07-16   11: 
8be475d037 2023-07-16   12: Debug.AddCard(85562745,0,0,LOCATION_HAND,0,POS_FACEDOWN)
8be475d037 2023-07-16   13: Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEDOWN)
8be475d037 2023-07-16   14: Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)
8be475d037 2023-07-16   15: Debug.AddCard(14898066,0,0,LOCATION_HAND,0,POS_FACEDOWN)
8be475d037 2023-07-16   16: 
8be475d037 2023-07-16   17: Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
8be475d037 2023-07-16   18: Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
8be475d037 2023-07-16   19: Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
8be475d037 2023-07-16   20: Debug.AddCard(84636823,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
8be475d037 2023-07-16   21: Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
8be475d037 2023-07-16   22: 
8be475d037 2023-07-16   23: 
8be475d037 2023-07-16   24: Debug.AddCard(29401950,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
8be475d037 2023-07-16   25: Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
8be475d037 2023-07-16   26: Debug.AddCard(27053506,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
                        27: 
                        28: Debug.ReloadFieldEnd()
                        29: --~ Debug.ShowHint("1回合內取得勝利")
                        30: aux.BeginPuzzle()