游戏王残局简化版

Annotation For single/sample8_衍生版_1.lua
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Annotation For single/sample8_衍生版_1.lua

Lines of single/sample8_衍生版_1.lua from check-in 44e5fac0d7 that are changed by the sequence of edits moving toward check-in 7f595724f2:

                         1: --[[message
                         2: 综合残局1
                         3: ]]
                         4: 
44e5fac0d7 2023-09-29    5: 
44e5fac0d7 2023-09-29    6: Debug.SetAIName("sample8_衍生版_1")
44e5fac0d7 2023-09-29    7: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
44e5fac0d7 2023-09-29    8: Debug.SetPlayerInfo(0,100,0,0)
44e5fac0d7 2023-09-29    9: Debug.SetPlayerInfo(1,11500,0,0)
44e5fac0d7 2023-09-29   10: 
44e5fac0d7 2023-09-29   11: Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
44e5fac0d7 2023-09-29   12: Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
44e5fac0d7 2023-09-29   13: Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
44e5fac0d7 2023-09-29   14: 
44e5fac0d7 2023-09-29   15: Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK)
44e5fac0d7 2023-09-29   16: 
44e5fac0d7 2023-09-29   17: Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN)
44e5fac0d7 2023-09-29   18: Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN)
44e5fac0d7 2023-09-29   19: 
44e5fac0d7 2023-09-29   20: Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
44e5fac0d7 2023-09-29   21: Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
44e5fac0d7 2023-09-29   22: Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)
44e5fac0d7 2023-09-29   23: 
44e5fac0d7 2023-09-29   24: Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
44e5fac0d7 2023-09-29   25: --~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
44e5fac0d7 2023-09-29   26: Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
                        27: 
                        28: Debug.ReloadFieldEnd()
                        29: --~ Debug.ShowHint("GAME START!")
                        30: aux.BeginPuzzle()