Lines of
single/X-LV-47.lua
from check-in 1ee80531c1
that are changed by the sequence of edits moving toward
check-in 47fc644db4:
1: --[[message
2: 个十百千万?
3: ]]
4: --created by puzzle editor
5: --~ 必须位于残局文件顶部
6: --~ 加载残局函数库
7: Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
8: Debug.SetAIName("顽雨沉风")
9: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
10: Debug.SetPlayerInfo(0,621543,0,0)
11: Debug.SetPlayerInfo(1,231370,0,0)
12:
1ee80531c1 2023-07-10 13: local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
1ee80531c1 2023-07-10 14: local n=0
1ee80531c1 2023-07-10 15:
1ee80531c1 2023-07-10 16: function print_hand(e,tp,eg,ep,ev,re,r,rp)
1ee80531c1 2023-07-10 17: local ac=Duel.AnnounceCard(tp)
1ee80531c1 2023-07-10 18: local c=Duel.CreateToken(tp,ac)
1ee80531c1 2023-07-10 19: if n<1 then
1ee80531c1 2023-07-10 20: Duel.SendtoHand(c,nil,REASON_RULE)
1ee80531c1 2023-07-10 21: Duel.ShuffleHand(tp)
1ee80531c1 2023-07-10 22: n=n+1
1ee80531c1 2023-07-10 23: else
1ee80531c1 2023-07-10 24: if n==1 then
1ee80531c1 2023-07-10 25: Debug.ShowHint("印卡过多,审判降临!")
1ee80531c1 2023-07-10 26: Duel.SetLP(0,0)
1ee80531c1 2023-07-10 27: else
1ee80531c1 2023-07-10 28: n=n+1
1ee80531c1 2023-07-10 29: Duel.Remove(c,POS_FACEUP,REASON_RULE)
1ee80531c1 2023-07-10 30: Duel.SendtoDeck(c,tp,0,REASON_RULE)
1ee80531c1 2023-07-10 31: end
1ee80531c1 2023-07-10 32: end
1ee80531c1 2023-07-10 33: end
1ee80531c1 2023-07-10 34:
1ee80531c1 2023-07-10 35: local e1=Effect.CreateEffect(c)
1ee80531c1 2023-07-10 36: e1:SetType(EFFECT_TYPE_IGNITION)
1ee80531c1 2023-07-10 37: e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
1ee80531c1 2023-07-10 38: e1:SetRange(LOCATION_EXTRA)
1ee80531c1 2023-07-10 39: e1:SetOperation(print_hand)
1ee80531c1 2023-07-10 40: c:RegisterEffect(e1)
41:
42: Debug.AddCard(77622396,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
43: Debug.AddCard(49658464,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
44: Debug.AddCard(22205600,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
45:
46: Debug.AddCard(13758665,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
47: Debug.AddCard(51452091,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
48:
49:
50: local c11=Debug.AddCard(79182538,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
51: e11=Effect.CreateEffect(c11)
52: e11:SetType(EFFECT_TYPE_SINGLE)
53: e11:SetCode(EFFECT_UPDATE_ATTACK)
54: e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
55: e11:SetValue(1156)
56: c11:RegisterEffect(e11)
57: local c12=Debug.AddCard(77603950,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
58: e12=Effect.CreateEffect(c12)
59: e12:SetType(EFFECT_TYPE_SINGLE)
60: e12:SetCode(EFFECT_UPDATE_ATTACK)
61: e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
62: e12:SetValue(1252)
63: c12:RegisterEffect(e12)
64: local c13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
65: e13=Effect.CreateEffect(c13)
66: e13:SetType(EFFECT_TYPE_SINGLE)
67: e13:SetCode(EFFECT_UPDATE_ATTACK)
68: e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
69: e13:SetValue(1698)
70: c13:RegisterEffect(e13)
71: local c14=Debug.AddCard(6367785,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
72: e14=Effect.CreateEffect(c14)
73: e14:SetType(EFFECT_TYPE_SINGLE)
74: e14:SetCode(EFFECT_UPDATE_ATTACK)
75: e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
76: e14:SetValue(652)
77: c14:RegisterEffect(e14)
78: local c15=Debug.AddCard(26268488,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
79: e15=Effect.CreateEffect(c15)
80: e15:SetType(EFFECT_TYPE_SINGLE)
81: e15:SetCode(EFFECT_UPDATE_ATTACK)
82: e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
83: e15:SetValue(254)
84: c15:RegisterEffect(e15)
85: local c16=Debug.AddCard(27134689,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
86: e16=Effect.CreateEffect(c16)
87: e16:SetType(EFFECT_TYPE_SINGLE)
88: e16:SetCode(EFFECT_UPDATE_ATTACK)
89: e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
90: e16:SetValue(800)
91: c16:RegisterEffect(e16)
92:
93: local c21=Debug.AddCard(99645428,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
94: e21=Effect.CreateEffect(c21)
95: e21:SetType(EFFECT_TYPE_SINGLE)
96: e21:SetCode(EFFECT_UPDATE_ATTACK)
97: e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
98: e21:SetValue(-21565)
99: c21:RegisterEffect(e21)
100: local c22=Debug.AddCard(46986414,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
101: e22=Effect.CreateEffect(c22)
102: e22:SetType(EFFECT_TYPE_SINGLE)
103: e22:SetCode(EFFECT_UPDATE_ATTACK)
104: e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
105: e22:SetValue(-56546)
106: c22:RegisterEffect(e22)
107: local c23=Debug.AddCard(52367652,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
108: e23=Effect.CreateEffect(c23)
109: e23:SetType(EFFECT_TYPE_SINGLE)
110: e23:SetCode(EFFECT_UPDATE_ATTACK)
111: e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
112: e23:SetValue(-65415)
113: c23:RegisterEffect(e23)
114: local c24=Debug.AddCard(57662975,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
115: e24=Effect.CreateEffect(c24)
116: e24:SetType(EFFECT_TYPE_SINGLE)
117: e24:SetCode(EFFECT_UPDATE_ATTACK)
118: e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
119: e24:SetValue(-45212)
120: c24:RegisterEffect(e24)
121: local c25=Debug.AddCard(7562372,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
122: e25=Effect.CreateEffect(c25)
123: e25:SetType(EFFECT_TYPE_SINGLE)
124: e25:SetCode(EFFECT_UPDATE_ATTACK)
125: e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
126: e25:SetValue(-32215)
127: c25:RegisterEffect(e25)
128: local c26=Debug.AddCard(66889139,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
129: e26=Effect.CreateEffect(c26)
130: e26:SetType(EFFECT_TYPE_SINGLE)
131: e26:SetCode(EFFECT_UPDATE_ATTACK)
132: e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
133: e26:SetValue(-801)
134: c26:RegisterEffect(e26)
135:
136: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
137: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
138: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
139: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
140: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
141: Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
142:
143:
144: Debug.ReloadFieldEnd()
145: aux.BeginPuzzle()
146: fun["开局说明"]()
147:
148:
149: Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!\n部分怪兽攻守已改变!")
150: --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
151: --~ Debug.ShowHint("场上的怪兽攻击力已改变!")