游戏王残局简化版

Annotation For single/简化版_532_02.lua
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Annotation For single/简化版_532_02.lua

Lines of single/简化版_532_02.lua from check-in 0b7fcedec2 that are changed by the sequence of edits moving toward check-in 4f08f247d9:

                         1: --[[message
                         2: 维护:2024-06-24
                         3: 标签:#06.Blackwing Counter #四妹
0b7fcedec2 2024-06-27    4: 简语:黑羽反击
                         5: ]]
                         6: 
                         7: --puzzle1
                         8: Debug.SetAIName("QQ群181175613")
                         9: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
                        10: Debug.SetPlayerInfo(0, 500, 0, 0)
                        11: Debug.SetPlayerInfo(1, 3300, 0, 0)
                        12: Debug.AddCard(72714392, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
                        13: --~ Debug.AddCard(57421866,0,0,LOCATION_DECK,0,POS_FACEDOWN)
                        14: Debug.AddCard(49460512, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        15: Debug.AddCard(2009101, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        16: Debug.AddCard(14785765, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        17: Debug.AddCard(49003716, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
                        18: Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        19: --~ Debug.AddCard(17377751,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        20: --~ Debug.AddCard(63465535,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        21: --~ Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        22: Debug.AddCard(81983656, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        23: --~ Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
                        24: Debug.AddCard(33236860, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
                        25: Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
                        26: Debug.AddCard(61901281, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
                        27: Debug.AddCard(80280737, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
                        28: Debug.AddCard(44508094, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP, true)
                        29: Debug.AddCard(99234526, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE, true)
                        30: Debug.AddCard(61257789, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
                        31: local m1 = Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
                        32: local s1 = Debug.AddCard(6178850, 1, 1, LOCATION_SZONE, 3, POS_FACEUP)
                        33: Debug.PreEquip(s1, m1)
                        34: Debug.AddCard(56252810, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
                        35: Debug.AddCard(76407432, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
                        36: Debug.AddCard(49010598, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
                        37: Debug.ReloadFieldEnd()
                        38: aux.BeginPuzzle()