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50 most recent check-ins
2024-11-10
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09:55 | Fixed tex-coords on block walls. @engine Leaf check-in: 1475f50167 user: ramil tags: separate-backend-and-engine | |
2024-11-04
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11:29 | Fixed lighting. @engine check-in: 5f3d9a98ae user: ramil tags: separate-backend-and-engine | |
2024-10-28
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19:00 | Simplified game palette. @game check-in: 85a796d273 user: ramil tags: separate-backend-and-engine | |
2024-10-19
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18:59 | @game Fixed carrying elements. Added hitpoints and damage components. check-in: e647e606a0 user: ramil tags: separate-backend-and-engine | |
2024-10-03
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18:47 | Improved game resources. Added push of thrown entities. Added weapons. check-in: dd0fd1672f user: ramil tags: separate-backend-and-engine | |
2024-09-21
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20:13 | Implemented brightmaps for props. @engine check-in: fad1cbb9e9 user: ramil tags: separate-backend-and-engine | |
2024-09-18
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18:35 | Fixed physics collide event registering. @engine @physics check-in: 7f4fbd6f0c user: ramil tags: separate-backend-and-engine | |
2024-09-15
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07:43 | Added props to state for enemies. @game check-in: b53031db44 user: ramil tags: separate-backend-and-engine | |
07:40 | Fixed removing elements from wrong spatial_component instance. check-in: c3d269e195 user: ramil tags: separate-backend-and-engine | |
2024-09-09
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18:48 | WIP for enemy attack. @game check-in: 239405a7a1 user: ramil tags: separate-backend-and-engine | |
18:48 | Updated game resources. @game @res check-in: 35e68fe1d4 user: ramil tags: separate-backend-and-engine | |
18:47 | Improved texture defining interface. @engine check-in: 0d57d7b944 user: ramil tags: separate-backend-and-engine | |
18:46 | Improved Box interface. Fixed physics variant ambiguity. @engine check-in: c232d3d9c0 user: ramil tags: separate-backend-and-engine | |
18:45 | Set raylib log level. @system @raylib check-in: 40210fd582 user: ramil tags: separate-backend-and-engine | |
2024-08-31
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05:47 | Removed debug bench. check-in: d1cb9266dd user: ramil tags: separate-backend-and-engine | |
05:47 | Fixed visibility base draw. check-in: a394583877 user: ramil tags: separate-backend-and-engine | |
2024-08-29
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18:58 | Minor game updates. check-in: 34d8d90d56 user: ramil tags: separate-backend-and-engine | |
18:57 | Almost fixed visibility. @engine check-in: 1b41d79228 user: ramil tags: separate-backend-and-engine | |
18:57 | Added support for luminous blocks. @engine check-in: 5bacd2ed84 user: ramil tags: separate-backend-and-engine | |
18:56 | Added Color.to_hex for debug. check-in: 67afe62f95 user: ramil tags: separate-backend-and-engine | |
2024-08-23
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19:47 | @game Started implementation of enemy AI. check-in: 6bc2b67165 user: ramil tags: separate-backend-and-engine | |
19:46 | @engine Minor visibility fixes. Improved ray traces. check-in: 30c53f5044 user: ramil tags: separate-backend-and-engine | |
2024-08-02
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19:53 | @game WIP carrying item throwing. check-in: 48093d0772 user: ramil tags: separate-backend-and-engine | |
19:52 | Disabled horrible timing for now (need to make proper profiling tool). check-in: d89512a723 user: ramil tags: separate-backend-and-engine | |
2024-07-30
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20:05 | @engine Fixed visibility draw a little bit. check-in: 5dc8e8ffad user: ramil tags: separate-backend-and-engine | |
19:33 | @game WIP entity carrying. check-in: 3868ecc822 user: ramil tags: separate-backend-and-engine | |
19:33 | Reworked visibility frustum drawing. Much simplier but still has issues. check-in: d99e081735 user: ramil tags: separate-backend-and-engine | |
2024-07-04
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18:47 | @game Implemented using pointed entities. check-in: 6e9609fb64 user: ramil tags: separate-backend-and-engine | |
18:47 | @engine Return traced component id as well. check-in: 7873c52a97 user: ramil tags: separate-backend-and-engine | |
2024-07-02
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19:13 | Reworked game main structure. check-in: 5ea1f73909 user: ramil tags: separate-backend-and-engine | |
19:12 | Fixed ECS collection typing. Improved Spatial API. Fixed map tracing. check-in: c69a9a15e5 user: ramil tags: separate-backend-and-engine | |
2024-06-15
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11:05 | @engine Added trace world function. check-in: 56977a71ab user: ramil tags: separate-backend-and-engine | |
2024-05-26
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18:52 | Reworked doors. @game check-in: 281f19cb6b user: ramil tags: separate-backend-and-engine | |
18:52 | Minor code clarity improvement. check-in: 8d92b66c5d user: ramil tags: separate-backend-and-engine | |
18:51 | Fixed invalid offset in Material.luminous. @engine check-in: f867100b91 user: ramil tags: separate-backend-and-engine | |
18:50 | Improved var naming a bit. @style @engine check-in: ec7e59abc4 user: ramil tags: separate-backend-and-engine | |
2024-05-21
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19:23 | Implemented doors draft. Added more test resources. @game check-in: f81028df65 user: ramil tags: separate-backend-and-engine | |
19:22 | Fixed tex-scale for tiles and cube props. Fixed props animations. Removed actor component. check-in: 7f30f832f9 user: ramil tags: separate-backend-and-engine | |
2024-04-27
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18:51 | Improved engine API. Fixed obj-obj physics collisions. @engine check-in: a10609d973 user: ramil tags: separate-backend-and-engine | |
2024-04-24
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19:03 | Imported forgotten resource creating routines. @engine check-in: d886475e0c user: ramil tags: separate-backend-and-engine | |
19:02 | Fixed resource defining code. @engine check-in: 3337fbee69 user: ramil tags: separate-backend-and-engine | |
2024-04-20
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18:53 | Imported game WIP draft with hard-coded resources. check-in: a8c0122e45 user: ramil tags: separate-backend-and-engine | |
18:51 | More engine changes towards absent resource management. check-in: dc33ff8dad user: ramil tags: separate-backend-and-engine | |
2024-04-14
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18:23 | Removing resource management in favour of simplier system. @engine @resources check-in: 0255b0b423 user: ramil tags: separate-backend-and-engine | |
18:09 | Improved typing in system backend. Added window resize predicate. @system check-in: abf3a781bb user: ramil tags: separate-backend-and-engine | |
2024-03-30
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11:19 | engine: Got rid of machine code. check-in: 892acd8729 user: ramil tags: separate-backend-and-engine | |
2024-03-07
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18:56 | Improved machine for different scopes (draft, script). check-in: 831458c5c6 user: ramil tags: separate-backend-and-engine | |
2024-02-24
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18:45 | engine: Made more useful machine bindings. check-in: 149887cc17 user: ramil tags: separate-backend-and-engine | |
2024-02-23
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20:07 | tile-viewer: Fixed monitoring for changes. Scan resource directory recursively when calculating aggregate mtime. check-in: 9dbaa8fe43 user: ramil tags: separate-backend-and-engine | |
16:42 | tile-viewer: Made it almost functional. check-in: fa4bd7115f user: ramil tags: separate-backend-and-engine | |