Unnamed Fossil Project

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50 most recent check-ins

2024-03-30
11:19
engine: Got rid of machine code. Leaf check-in: 892acd8729 user: ramil tags: separate-backend-and-engine
2024-03-07
18:56
Improved machine for different scopes (draft, script). check-in: 831458c5c6 user: ramil tags: separate-backend-and-engine
2024-02-24
18:45
engine: Made more useful machine bindings. check-in: 149887cc17 user: ramil tags: separate-backend-and-engine
2024-02-23
20:07
tile-viewer: Fixed monitoring for changes. Scan resource directory recursively when calculating aggregate mtime. check-in: 9dbaa8fe43 user: ramil tags: separate-backend-and-engine
16:42
tile-viewer: Made it almost functional. check-in: fa4bd7115f user: ramil tags: separate-backend-and-engine
16:41
code: Added convenient prop billboard frame defining words. check-in: de029e0b07 user: ramil tags: separate-backend-and-engine
16:40
prop: Reworked loading props. check-in: 19795759fc user: ramil tags: separate-backend-and-engine
2024-02-20
18:38
tile-viewer: Made it tiled and non-tiled display work. check-in: 0eb29e256e user: ramil tags: separate-backend-and-engine
18:38
engine: Kinda deboxed prop billboard tex-coords rect. check-in: d0239b7b6e user: ramil tags: separate-backend-and-engine
2024-02-19
18:35
tile-viewer: More WIP. check-in: 2de2b0b597 user: ramil tags: separate-backend-and-engine
18:35
engine: Added a small calc 2d coords helper routine. check-in: 678e388076 user: ramil tags: separate-backend-and-engine
18:34
system/raylib: Added a stupid workaround for loading font's glyphs. Glyphs for some random characters are missing. check-in: 5ee50fd901 user: ramil tags: separate-backend-and-engine
2024-02-17
18:58
tile-viewer: WIP reworking. check-in: 7e23450ef6 user: ramil tags: separate-backend-and-engine
18:52
Minor prop improvements. check-in: b1de23561a user: ramil tags: separate-backend-and-engine
18:46
system: Added custom font loading and displaying. Fixed raylib key names. check-in: f73041a94d user: ramil tags: separate-backend-and-engine
2024-01-30
19:02
vm: Added [follow] words. Some other fixes. check-in: 22bfea6781 user: ramil tags: separate-backend-and-engine
19:02
Fixed loading resources. Added assigning prop component. check-in: bce99d2042 user: ramil tags: separate-backend-and-engine
2024-01-27
19:27
engine: Implemented props. Added 8bit lighting draft. check-in: 851c095bc5 user: ramil tags: separate-backend-and-engine
19:26
system: Added [time_ms] function. check-in: 37696f2365 user: ramil tags: separate-backend-and-engine
2024-01-26
18:16
engine: Fixed entity removal. Remove them in a separate step to avoid interfering with hashtbl's during their traversal. check-in: a9304bbdbe user: ramil tags: separate-backend-and-engine
2024-01-25
18:44
system: Simplified color representation. check-in: 2daecaa9fd user: ramil tags: separate-backend-and-engine
2024-01-23
18:47
engine: Slight lighting fixes. check-in: 66b61470bf user: ramil tags: separate-backend-and-engine
06:32
engine: Fixed actor execution. Made colors r4g4b4. Almost fixed lighting. check-in: bfa7c9c917 user: ramil tags: separate-backend-and-engine
2024-01-16
18:52
engine: Implemented machine backed actor component. check-in: d11b665c55 user: ramil tags: separate-backend-and-engine
18:52
raylibe: Set clear color to black. check-in: 658900a0b9 user: ramil tags: separate-backend-and-engine
2024-01-13
19:20
engine: Updated lighting. check-in: 87751a3952 user: ramil tags: separate-backend-and-engine
19:20
raylib: Make clear colour black to make visibility glitch less visible. check-in: 25eefeb54c user: ramil tags: separate-backend-and-engine
15:11
Reworked color type. Implemented basic lighting. check-in: d536902e18 user: ramil tags: separate-backend-and-engine
15:06
raylib: Fixed correct texture mode settings. Generate mipmaps. check-in: 637120c228 user: ramil tags: separate-backend-and-engine
2024-01-11
18:31
engine: Moved some convenient routines to base. check-in: d576aaf5c2 user: ramil tags: separate-backend-and-engine
15:37
game: Added gravity to player. check-in: 450efe3dda user: ramil tags: separate-backend-and-engine
15:37
engine: Reworked FPS-style input. check-in: ced92e2d57 user: ramil tags: separate-backend-and-engine
15:36
system: Improved window management. raylib: Capture mouse. check-in: 42715286e7 user: ramil tags: separate-backend-and-engine
2024-01-07
19:37
engine: Added a simple config facility. check-in: 8dd0b2883f user: ramil tags: separate-backend-and-engine
2024-01-06
19:07
Made block map drawing work. check-in: e5d1e65cf9 user: ramil tags: separate-backend-and-engine
19:07
raylib-backend: Fixed batch drawing. check-in: 6f19044054 user: ramil tags: separate-backend-and-engine
2024-01-05
14:39
machine: Fixed engine machine bindings. check-in: 7670b32f0f user: ramil tags: separate-backend-and-engine
2024-01-04
19:19
machine: Simplified [bind]. Implementin bindings for engine. check-in: 352a9715eb user: ramil tags: separate-backend-and-engine
2024-01-03
20:00
machine: Fixed expanding code array. check-in: 87536c5351 user: ramil tags: separate-backend-and-engine
11:44
engine: Started filling main machine dictionary. check-in: 2856ab4068 user: ramil tags: separate-backend-and-engine
2024-01-02
19:09
system: cleaned input. engine: Implemented FPS move/look input. check-in: ad10ad7036 user: ramil tags: separate-backend-and-engine
13:47
raylib: Fixed building. check-in: d5fc2051fd user: ramil tags: separate-backend-and-engine
13:44
raylib: Fixed GL memory issues. check-in: 3120d11fad user: ramil tags: separate-backend-and-engine
08:02
Fixed material element size mis-calculation. check-in: ed57cf3668 user: ramil tags: separate-backend-and-engine
07:04
Reworked spatial component. check-in: 93f227e81d user: ramil tags: separate-backend-and-engine
2023-12-31
20:42
WIP: reintegrating physics and other into engine. check-in: cb048192b6 user: ramil tags: separate-backend-and-engine
2023-12-29
11:10
Integrated machine into engine main structure. check-in: 22e8b99b50 user: ramil tags: separate-backend-and-engine
11:10
engine: Reworked machine execution. Don't compile that is to be executed immediately. check-in: 7776b03940 user: ramil tags: separate-backend-and-engine
2023-12-25
18:53
Fixed tex-coords for cube prop. check-in: b8a1f23b7f user: ramil tags: separate-backend-and-engine
2023-12-24
18:53
Reworked backend texture type. Returning more engine features. check-in: c5c4d2bcfa user: ramil tags: separate-backend-and-engine