Unnamed Fossil Project

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50 most recent check-ins

2024-11-10
09:55
Fixed tex-coords on block walls. @engine Leaf check-in: 1475f50167 user: ramil tags: separate-backend-and-engine
2024-11-04
11:29
Fixed lighting. @engine check-in: 5f3d9a98ae user: ramil tags: separate-backend-and-engine
2024-10-28
19:00
Simplified game palette. @game check-in: 85a796d273 user: ramil tags: separate-backend-and-engine
2024-10-19
18:59
@game Fixed carrying elements. Added hitpoints and damage components. check-in: e647e606a0 user: ramil tags: separate-backend-and-engine
2024-10-03
18:47
Improved game resources. Added push of thrown entities. Added weapons. check-in: dd0fd1672f user: ramil tags: separate-backend-and-engine
2024-09-21
20:13
Implemented brightmaps for props. @engine check-in: fad1cbb9e9 user: ramil tags: separate-backend-and-engine
2024-09-18
18:35
Fixed physics collide event registering. @engine @physics check-in: 7f4fbd6f0c user: ramil tags: separate-backend-and-engine
2024-09-15
07:43
Added props to state for enemies. @game check-in: b53031db44 user: ramil tags: separate-backend-and-engine
07:40
Fixed removing elements from wrong spatial_component instance. check-in: c3d269e195 user: ramil tags: separate-backend-and-engine
2024-09-09
18:48
WIP for enemy attack. @game check-in: 239405a7a1 user: ramil tags: separate-backend-and-engine
18:48
Updated game resources. @game @res check-in: 35e68fe1d4 user: ramil tags: separate-backend-and-engine
18:47
Improved texture defining interface. @engine check-in: 0d57d7b944 user: ramil tags: separate-backend-and-engine
18:46
Improved Box interface. Fixed physics variant ambiguity. @engine check-in: c232d3d9c0 user: ramil tags: separate-backend-and-engine
18:45
Set raylib log level. @system @raylib check-in: 40210fd582 user: ramil tags: separate-backend-and-engine
2024-08-31
05:47
Removed debug bench. check-in: d1cb9266dd user: ramil tags: separate-backend-and-engine
05:47
Fixed visibility base draw. check-in: a394583877 user: ramil tags: separate-backend-and-engine
2024-08-29
18:58
Minor game updates. check-in: 34d8d90d56 user: ramil tags: separate-backend-and-engine
18:57
Almost fixed visibility. @engine check-in: 1b41d79228 user: ramil tags: separate-backend-and-engine
18:57
Added support for luminous blocks. @engine check-in: 5bacd2ed84 user: ramil tags: separate-backend-and-engine
18:56
Added Color.to_hex for debug. check-in: 67afe62f95 user: ramil tags: separate-backend-and-engine
2024-08-23
19:47
@game Started implementation of enemy AI. check-in: 6bc2b67165 user: ramil tags: separate-backend-and-engine
19:46
@engine Minor visibility fixes. Improved ray traces. check-in: 30c53f5044 user: ramil tags: separate-backend-and-engine
2024-08-02
19:53
@game WIP carrying item throwing. check-in: 48093d0772 user: ramil tags: separate-backend-and-engine
19:52
Disabled horrible timing for now (need to make proper profiling tool). check-in: d89512a723 user: ramil tags: separate-backend-and-engine
2024-07-30
20:05
@engine Fixed visibility draw a little bit. check-in: 5dc8e8ffad user: ramil tags: separate-backend-and-engine
19:33
@game WIP entity carrying. check-in: 3868ecc822 user: ramil tags: separate-backend-and-engine
19:33
Reworked visibility frustum drawing. Much simplier but still has issues. check-in: d99e081735 user: ramil tags: separate-backend-and-engine
2024-07-04
18:47
@game Implemented using pointed entities. check-in: 6e9609fb64 user: ramil tags: separate-backend-and-engine
18:47
@engine Return traced component id as well. check-in: 7873c52a97 user: ramil tags: separate-backend-and-engine
2024-07-02
19:13
Reworked game main structure. check-in: 5ea1f73909 user: ramil tags: separate-backend-and-engine
19:12
Fixed ECS collection typing. Improved Spatial API. Fixed map tracing. check-in: c69a9a15e5 user: ramil tags: separate-backend-and-engine
2024-06-15
11:05
@engine Added trace world function. check-in: 56977a71ab user: ramil tags: separate-backend-and-engine
2024-05-26
18:52
Reworked doors. @game check-in: 281f19cb6b user: ramil tags: separate-backend-and-engine
18:52
Minor code clarity improvement. check-in: 8d92b66c5d user: ramil tags: separate-backend-and-engine
18:51
Fixed invalid offset in Material.luminous. @engine check-in: f867100b91 user: ramil tags: separate-backend-and-engine
18:50
Improved var naming a bit. @style @engine check-in: ec7e59abc4 user: ramil tags: separate-backend-and-engine
2024-05-21
19:23
Implemented doors draft. Added more test resources. @game check-in: f81028df65 user: ramil tags: separate-backend-and-engine
19:22
Fixed tex-scale for tiles and cube props. Fixed props animations. Removed actor component. check-in: 7f30f832f9 user: ramil tags: separate-backend-and-engine
2024-04-27
18:51
Improved engine API. Fixed obj-obj physics collisions. @engine check-in: a10609d973 user: ramil tags: separate-backend-and-engine
2024-04-24
19:03
Imported forgotten resource creating routines. @engine check-in: d886475e0c user: ramil tags: separate-backend-and-engine
19:02
Fixed resource defining code. @engine check-in: 3337fbee69 user: ramil tags: separate-backend-and-engine
2024-04-20
18:53
Imported game WIP draft with hard-coded resources. check-in: a8c0122e45 user: ramil tags: separate-backend-and-engine
18:51
More engine changes towards absent resource management. check-in: dc33ff8dad user: ramil tags: separate-backend-and-engine
2024-04-14
18:23
Removing resource management in favour of simplier system. @engine @resources check-in: 0255b0b423 user: ramil tags: separate-backend-and-engine
18:09
Improved typing in system backend. Added window resize predicate. @system check-in: abf3a781bb user: ramil tags: separate-backend-and-engine
2024-03-30
11:19
engine: Got rid of machine code. check-in: 892acd8729 user: ramil tags: separate-backend-and-engine
2024-03-07
18:56
Improved machine for different scopes (draft, script). check-in: 831458c5c6 user: ramil tags: separate-backend-and-engine
2024-02-24
18:45
engine: Made more useful machine bindings. check-in: 149887cc17 user: ramil tags: separate-backend-and-engine
2024-02-23
20:07
tile-viewer: Fixed monitoring for changes. Scan resource directory recursively when calculating aggregate mtime. check-in: 9dbaa8fe43 user: ramil tags: separate-backend-and-engine
16:42
tile-viewer: Made it almost functional. check-in: fa4bd7115f user: ramil tags: separate-backend-and-engine