Unnamed Fossil Project

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50 most recent check-ins

2022-06-14
19:25
Limit draw distance for props. Leaf check-in: c06174fc7e user: ramil tags: editor
2022-06-10
18:22
Improved editor. Fixed animated props. check-in: 1d68f8c27b user: ramil tags: editor
2022-06-04
14:47
Implemented native image resource viewer. It supports basic animations and tiling. check-in: 21c49b1bcb user: ramil tags: editor
2022-06-01
19:09
Cleaned sprite shaders. Implemented direct xpm2 image loading. check-in: da48e17e59 user: ramil tags: editor
2022-05-28
20:07
Fixed billboard props lighting. check-in: c10e41a378 user: ramil tags: editor
2022-05-24
20:23
Integrated props into main loop. check-in: af0c914f17 user: ramil tags: editor
2022-05-22
20:02
Reworked props. check-in: ef0a146554 user: ramil tags: editor
2022-05-20
20:46
Added static and animated props. check-in: fa3dae1907 user: ramil tags: editor
2022-05-17
20:02
test: Pass camera instance to Game.draw. Increase player speed. Added transparent color support for texture preparation script. check-in: 3f73f0d461 user: ramil tags: editor
20:01
Reworked quantized lights shader. check-in: 0669f5ad97 user: ramil tags: editor
20:00
Refined ECS. Added props component and system for map visual items. check-in: df9220e84a user: ramil tags: editor
2022-05-07
13:40
Added luminous flag to block and material. Added sky materials. check-in: e8d549acfa user: ramil tags: editor
2022-04-27
17:45
Improved script VM. Improved editor scripting. check-in: db35f74b6b user: ramil tags: editor
2022-04-15
08:15
Reimplemented editor programmable shortcuts. check-in: b1a3f01f68 user: ramil tags: editor
2022-04-12
18:39
'Deconfused' lights field names. Added more words to world vm. check-in: 71656bfde4 user: ramil tags: editor
15:53
Made raylib engine load resources via Resource module. check-in: c199ebddc5 user: ramil tags: editor
2022-04-01
17:43
Imported tools for resources preparation. check-in: 242fefe3c3 user: ramil tags: editor
2022-03-20
19:20
Fixed map loading. Improved scripting. check-in: c17698a6c3 user: ramil tags: editor
2022-03-19
18:03
Added 'load' word for VM. check-in: 3566a060b5 user: ramil tags: editor
16:03
Cleared qtree field naming. Reworked editor modes. check-in: 15577e6eae user: ramil tags: editor
2022-03-13
10:22
Fixed exception when objects leave map bounds. check-in: c4715ff31d user: ramil tags: editor
2022-03-12
20:12
editor: Fixed extrusion. check-in: 24722631b9 user: ramil tags: editor
2022-03-11
20:00
Added programmable shortcuts to editor. check-in: 5ab94ffe63 user: ramil tags: editor
2022-03-09
20:03
Fixed map saving/loading. check-in: f7b8f397f9 user: ramil tags: editor
2022-03-07
08:53
Fixed Text.find. Added editor command to set current material. check-in: 89ba1dce8f user: ramil tags: editor
2022-03-02
20:44
Implemented console draft in editor. Moved text functions to separate module. check-in: 69b05ecca9 user: ramil tags: editor
2022-02-20
20:12
More loading/editor reworks. Started console implementation. check-in: aebece251e user: ramil tags: editor
2022-02-12
19:11
Implemented text input. Implemented editor vm. check-in: 4f0995ba32 user: ramil tags: editor
2022-02-06
18:12
WIP: reworked VM. Implemented generic map loading. check-in: 8e2e38db6b user: ramil tags: editor
2022-01-30
20:20
WIP: added stack based vm. Reworking resource management. check-in: ee8080872d user: ramil tags: editor
2022-01-23
18:18
Made all material indices in a block 10 bits. Reworked map materials. check-in: 720f44ea8b user: ramil tags: editor
2022-01-22
12:33
Physics: Fixed collision with ceil box. check-in: 1b2a769b44 user: ramil tags: editor
12:13
Create new branch named "editor" check-in: 27cb1e90bf user: ramil tags: editor
11:44
WIP: implementing editor. Fixed updating lightmap on light removing. Leaf check-in: 0eca41833b user: ramil tags: trunk
2022-01-20
20:44
Simplified controls bindings. check-in: 5ed8bda223 user: ramil tags: trunk
2022-01-19
17:39
WIP: editor. check-in: ce420fadc6 user: ramil tags: trunk
17:39
Create new branch named "simplify-controls" Closed-Leaf check-in: c114eb8539 user: ramil tags: simplify-controls
2022-01-16
20:11
edit: Factored out map update. check-in: ae925e8851 user: ramil tags: trunk
18:53
Implemented basic level editing. check-in: ba0a4512e0 user: ramil tags: trunk
05:45
Added draft for edit mode. Reworked controls and camera. check-in: 4c7e66b636 user: ramil tags: trunk
2022-01-09
06:50
Reworked internal structures to improve clarity. check-in: 8ab2a68288 user: ramil tags: trunk
2022-01-08
05:02
Improved naming. Improved stair handling. check-in: b5bfa0c467 user: ramil tags: trunk
2022-01-07
10:15
Improved collisions and physics. Added area lights. Imported collision simulation. check-in: 782b1f05f8 user: ramil tags: trunk
2022-01-05
11:43
Made nil block material more obvious. Added area lights. Closed-Leaf check-in: 1d07ba8d78 user: ramil tags: stupid-2d-lightmap
08:06
Added dirty grid for lighting updates optimisation. check-in: 23cefdf9e4 user: ramil tags: stupid-2d-lightmap
2022-01-03
09:09
Fixed lighting of voxel models. Improved materials. Separated top/bottom walls. check-in: 4fe8f95f4a user: ramil tags: stupid-2d-lightmap
2021-12-30
20:36
Fixed models. Imported testing program. check-in: 0e8cfc5326 user: ramil tags: stupid-2d-lightmap
2021-12-29
21:01
Reworked dynamic array implementation for mesh construction. Reworked draft input. check-in: 89631db446 user: ramil tags: stupid-2d-lightmap
2021-12-24
14:58
Slightly cleaned raylib lightmap code. check-in: 735dd5aa19 user: ramil tags: stupid-2d-lightmap
2021-12-23
18:11
Added light tracing (slow, must be reworked). check-in: 0fb18b71ca user: ramil tags: stupid-2d-lightmap