Module raylib.reasings
reasings - raylib easings library, based on Robert Penner library
Useful easing functions for values animation
This header uses: #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster. // This requires lots of memory on system. How to use: The four inputs t,b,c,d are defined as follows: t = current time (in any unit measure, but same unit as duration) b = starting value to interpolate c = the total change in value of b that needs to occur d = total time it should take to complete (duration)
Example
int currentTime = 0; int duration = 100; float startPositionX = 0.0f; float finalPositionX = 30.0f; float currentPositionX = startPositionX;
while (currentPositionX < finalPositionX) { currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration); currentTime++; }
A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
Robert Penner License
Open source under the BSD License .
Copyright (c) 2001 Robert Penner . All rights reserved .
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Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
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