40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
+
|
* IntMove and ,IntMove command which calls the internal Move() function without initializing Inertia.
* MoveTo and ,MoveTo commands which call the internal MoveTo() function without triggering the JUMPED message.
* PopupModal and (PopupModal) commands, which can be used to create modal popups that block execution.
* Cleanup phase triggers.
* Assassinate and ,Assassinate commands to stealthily destroy an object without triggering the DESTROY and DESTROYED messages.
* QueueInput command, which can be used to force a given input next turn automatically without the player entering it or it being entered into the move list (before the player gets another turn).
* QueueMessage and ,QueueMessage command to insert triggers before the end phase.
* Add a ,WinLevel command which is like WinLevel but allows for alternative scoring.
A compatibility mode is available to disable many things in order to make it more compatible in many ways.
<h2>Bug Fixes</h2>
There are also several bugs that Free Hero Mesh would correct.
|