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<h2>imageSize</h2>
Specify picture size. This should be one to thirty-two integers in the range from 1 to 255. The pictures are always square. It tries to use the picture sizes with the first number given first priority. It will terminate with the puzzle set does not contain any pictures of the specified sizes and the pictures cannot be integer scaled to meet the given sizes either.
Sometimes a puzzle set may contain multiple pictures of the same size in a picture set. In this case, use the <tt>altImage</tt> setting to select which one you want.
<h2>margin</h2>
How much space (in pixels) is available to the left of the playfield, to display the move list, inventory, editor MRU, status, etc.
This should be at least 65 (which is the default setting). However, numbers less than 88 result in an abbreviated view, while 88 or more results in a full view.
<h2>maxObjects</h2>
Maximum number of objects that can be created. The default and maximum value is 4294901760. Puzzles with more than this many objects will not work; you will automatically lose if the game attempts to create more objects than that. (If there is a solution that does not require creating that many objects all existing at the same time, then you can still win.)
<h2>palette</h2>
If set, the name of a file to use as the palette instead of using the built-in palette. The file consists of 256 colours, separated by white space, where each colour is given as six hex digits (two each for red, green, and blue).
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