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* IntMove and ,IntMove command which calls the internal Move() function without initializing Inertia.
* MoveTo and ,MoveTo commands which call the internal MoveTo() function without triggering the JUMPED message.
* PopupModal and (PopupModal) commands, which can be used to create modal popups that block execution.
* Cleanup phase triggers.
* Assassinate and ,Assassinate commands to stealthily destroy an object without triggering the DESTROY and DESTROYED messages.
* QueueInput command, which can be used to force a given input next turn automatically without the player entering it or it being entered into the move list (before the player gets another turn).
* QueueMessage and ,QueueMessage command to insert triggers before the end phase.
* Ability to define default message actions for any class without its own message code, as well as to define your own global variables, and global functions which can be called by any class.
A compatibility mode is available to disable many things in order to make it more compatible in many ways.
<h2>Bug Fixes</h2>
There are also several bugs that Free Hero Mesh would correct.
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