Free Hero Mesh

Changes To .heromeshrc
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Changes to ".heromeshrc" between 2018-06-24 03:14:26 and 2018-07-09 17:03:04

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Numbers greater than 1.0 darken the colours while numbers less than 1.0 will lighten the colours.

<h2>imageSize</h2>
Specify picture size. This should be one to thirty-two integers in the range from 1 to 255. The pictures are always square. It tries to use the picture sizes with the first number given first priority. It will terminate with the puzzle set does not contain any pictures of the specified sizes and the pictures cannot be integer scaled to meet the given sizes either.

Sometimes a puzzle set may contain multiple pictures of the same size in a picture set. In this case, use the <tt>altImage</tt> setting to select which one you want.

<h2>margin</h2>
How much space (in pixels) is available to the left of the playfield, to display the move list, inventory, editor MRU, status, etc.

<h2>palette</h2>
If set, the name of a file to use as the palette instead of using the built-in palette. The file consists of 256 colours, separated by white space, where each colour is given as six hex digits (two each for red, green, and blue).

<h2>screenFlags</h2>
A list of zero or more of the following characters:
  *  <tt>-</tt> - A placeholder that does nothing and can be used if you do not want any of these flags. This is the default setting if you do not specify any other flags.
  *  <tt>d</tt> - Enable double buffering.