Free Hero Mesh

Changes To .heromeshrc
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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Changes to ".heromeshrc" between 2018-07-10 06:04:32 and 2018-10-21 00:22:28

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<h2>editClick</h2>
Define mouse bindings for the level editor (only applies to clicks on the playfield). See [keybindings].

<h2>editKey</h2>
Define key bindings for the level editor. See [keybindings].

<h2>editTitle</h2>
Window title to display for editor. If it contains a tilde, the first tilde is replaced by the file base name.

Window titles are only displayed if supported by the window manager.

<h2>gameClick</h2>
Define mouse bindings for the game (only applies to clicks on the playfield). See [keybindings].

<h2>gameKey</h2>
Define key bindings for the game. See [keybindings].

<h2>gameTitle</h2>
Window title to display for game. If it contains a tilde, the first tilde is replaced by the file base name.

Window titles are only displayed if supported by the window manager.

<h2>gamma</h2>
If set, all colours in the palette are modified by raising them to the given exponent (which is a positive number given in decimal notation, which does not need to be an integer).

Numbers greater than 1.0 darken the colours while numbers less than 1.0 will lighten the colours.

<h2>imageSize</h2>
Specify picture size. This should be one to thirty-two integers in the range from 1 to 255. The pictures are always square. It tries to use the picture sizes with the first number given first priority. It will terminate with the puzzle set does not contain any pictures of the specified sizes and the pictures cannot be integer scaled to meet the given sizes either.