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This document is a list of the available SQL functions that you can use in the customization of Free Hero Mesh. In addition to the ones listed here, you can also use the [http://sqlite.org/lang_corefunc.html|core functions], [http://sqlite.org/lang_datefunc.html|date/time functions], and [http://sqlite.org/lang_aggfunc.html|aggregate functions], of SQLite, as well as any functions defined by extensions. See also: [SQL tables].
(Note: This is only a draft and is likely to change in future.)
Asterisks in the headings indicate aggregate functions.
<h2>BASENAME()</h2>
Returns the base name, which is a copy of the first command-line argument (other than switches).
<h2>KEYSTATE(key)</h2>
Given a string with a key name (the same key names used in [keybindings]), return 1 if the key is pushed or 0 if it is not pushed.
<h2>LEVEL()</h2>
Returns the one-based order number of the current level.
<h2>LEVEL_CACHEID()</h2>
Returns the ID number of the active level file in the user cache table.
<h2>LEVEL_ID()</h2>
Returns the ID number of the current level.
<h2>MODSTATE()</h2>
Get the current keyboard modifiers state. It is the sum of the following:
* 0x0001: Left shift
* 0x0002: Right shift
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<h2>MOVENUMBER()</h2>
Tells you how many moves have been played so far since it has been reset.
<h2>PICTURE_SIZE()</h2>
Tell you the picture size.
<h2>RESOURCE(...)</h2>
Given a list of strings, find the matching resource from the .heromeshrc file and command-line arguments. Result is null if there is no such resource value.
<h2>SIGN_EXTEND(num)</h2>
Sign-extend a 32-bit integer to 64-bits. The 32-bit user variables in Free Hero Mesh might or might not be signed, so when accessing them in SQL (which uses 64-bit numbers) you must use this if you want to treat it as a signed number.
<h2>SOLUTION_CACHEID()</h2>
Returns the ID number of the active level file in the user cache table.
<h2>SOLUTION_REPLAY()</h2>
Returns 1 if replaying the solution or 0 for the normal game.
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