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* You can view all values of all objects at a given position by clicking. This means there is no longer any hidden information (unless you choose not to look). However, the new Quiz flag can be used to hide an object's variables; this flag cannot be read or written at runtime, and can be overridden by user settings.
* The ability to search for and/or list level titles.
* Additional colours are available.
* The level border colours are no longer available.
* Arrays are automatically initialized to zero (although you can still use InitArray to reset it to zero or fill it with a different value). This avoids improper puzzles.
* More operations are available by keyboard; the menu for mouse and toolbar icons are no longer available because you can use keyboard commands to do such things as rewind, access a specific level number, etc.
* You can click on the recording to rewind or advance it.
* A third message argument. Use SendEx or ,SendEx or BroadcastEx commands to call a message with its value set to nonzero.
* IntMove and ,IntMove command which calls the internal Move() function without initializing Inertia.
* MoveTo and ,MoveTo commands which call the internal MoveTo() function without triggering the JUMPED message.
* PopupModal and (PopupModal) commands, which can be used to create modal popups that block execution.
* Cleanup phase triggers.
* Assassinate and ,Assassinate commands to stealthily destroy an object without triggering the DESTROY and DESTROYED messages.
* QueueInput command, which can be used to force a given input next turn automatically without the player entering it or it being entered into the move list (before the player gets another turn).
* QueueMessage and ,QueueMessage command to insert triggers before the end phase.
A compatibility mode is available to disable many things in order to make it more compatible in many ways.
<h2>Bug Fixes</h2>
There are also several bugs that Free Hero Mesh would correct.
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