Free Hero Mesh

Check-in [f6ec7187a2]
Login
This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.
Overview
Comment:Add missing documentation for MAX_LEVEL SQL function, and default key bindings for go to first/last level.
Downloads: Tarball | ZIP archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: f6ec7187a25ec918d1dda79aba9ec56a316c1a0f
User & Date: user on 2021-09-22 01:11:04.721
Other Links: manifest | tags
Context
2021-09-26
02:11
Implement the PIPE function. check-in: eb79705225 user: user tags: trunk
2021-09-22
01:11
Add missing documentation for MAX_LEVEL SQL function, and default key bindings for go to first/last level. check-in: f6ec7187a2 user: user tags: trunk
2021-09-19
06:08
Implement the INVENTORY virtual table. check-in: 84ff96ae0f user: user tags: trunk
Changes
161
162
163
164
165
166
167


168
169
170
171
172
173
174
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176







+
+







?.editClick.alt.left: ^u
?.editClick.right: delete from objects where x=$X and y=$Y and up is null;
?.editClick.ctrl.right: select 'am',class,image,misc1,misc2,misc3,dir from objects where x=$X and y=$Y and up is null;

! Global key bindings
?.?.kp_minus: select 'go',-(level()-1) where level()>1;
?.?.kp_plus: select 'go',-(level()+1) where level()<max_level();
?.?.shift.kp_minus: select 'go',-1;
?.?.shift.kp_plus: select 'go',-max_level();
?.?.ctrl.G: select 'go',-:Go_To_Level where :Go_To_Level=cast(:Go_To_Level as int) and cast(:Go_To_Level as int)>0;
?.?.ctrl.Q: ^Q
?.?.ctrl.S: ^S
?.?.ctrl.T: ^T
?.?.shift.ctrl.M: select ':s';
?.?.f10: select ':x';

Modified sql.doc from [33a3803519] to [8a894d3d40].
69
70
71
72
73
74
75




76
77
78
79
80
81
82
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86







+
+
+
+







LEVEL_TITLE()
  The title of the current level, as a blob.

LOAD_LEVEL(level_id)
  Only valid when Free Hero Mesh is invoked with the -x switch. Loads
  the level with the specified ID number.

MAX_LEVEL()
  The number of levels in this puzzle set (equal to the maximum valid
  level order number).

MVALUE(number)
  Makes a game value of type 'message'.

MODSTATE()
  The SDL keyboard modifier state.

MOVE_LIST()