Overview
Comment: | Add a message that game cannot continue with no objects |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
f1435f4c66e0842b0d784127de1dc294 |
User & Date: | user on 2020-12-19 22:31:25 |
Other Links: | manifest | tags |
Context
2020-12-20
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01:22 | Cause visual animations of an object to reset the first time each turn that object sets a logical animation check-in: f263eed6d9 user: user tags: trunk | |
2020-12-19
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22:31 | Add a message that game cannot continue with no objects check-in: f1435f4c66 user: user tags: trunk | |
22:24 | Implement command to create a new empty puzzle set check-in: 6d402e1175 user: user tags: trunk | |
Changes
Modified exec.c from [f29534adc5] to [d24ac241a4].
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1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 | 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 | + | } n=o->prev; } if(busy) goto trig; // Cleanup phase for(n=0;n<nobjects;n++) if(objects[n] && (objects[n]->oflags&OF_DESTROYED)) objtrash(n); if(generation_number<=TY_MAXTYPE) return "Too many generations of objects"; if(firstobj==VOIDLINK) return "Game cannot continue with no objects"; // Finished return 0; } const char*init_level(void) { if(setjmp(my_env)) return my_error; if(main_options['t']) { |
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