Overview
Comment: | Additions to FAQ. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
ef8fe744ff26a77d5b0965fa5d1ee86e |
User & Date: | user on 2022-11-07 07:29:30 |
Other Links: | manifest | tags |
Context
2022-12-07
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07:16 | Implement CONFIG_FUNCTION_ASK_TEXT (full code page capability is not implemented in this function; this may be fixed in future) check-in: 091fa5cd59 user: user tags: trunk | |
2022-11-07
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07:29 | Additions to FAQ. check-in: ef8fe744ff user: user tags: trunk | |
2022-10-19
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22:28 | Implement returning classes/objects from COLLIDEBY message to transform objects. (Not fully tested yet) check-in: 60b09ee8e4 user: user tags: trunk | |
Changes
Modified FAQ from [35511e2f42] to [4da45cf61a].
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59 60 61 62 63 64 65 | One way to do this is to use the "har" program (included in the misc/ directory). Use a command such as: har - HERO.IMG < set1.xclass >> set2.xclass You can also give it a different name in the new puzzle set: | | > > > > > > > > > | 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | One way to do this is to use the "har" program (included in the misc/ directory). Use a command such as: har - HERO.IMG < set1.xclass >> set2.xclass You can also give it a different name in the new puzzle set: har r OLDNAME.IMG NEWNAME.IMG < oldgame.xclass >> newgame.xclass ** Is there REPL? No, and it would be difficult to make it work. The code needs to be compiled into P-codes, and it is executed during each game turn. Furthermore, the replayability feature would not work if the code could be arbitrarily changed at run time, and the replay feature is also needed in order to recover from errors. === Compiling === ** It cannot find sqlite3.o when compiling. Why not use -lsqlite3 instead? The version of SQLite in the package manager is not always the newest |
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173 174 175 176 177 178 179 180 181 182 183 184 185 186 | move, then you must ensure to avoid destroying it before that happens. (In Hero Hearts, this situation causes a GPF, and crashes the game engine. Fortunately, Free Hero Mesh doesn't do that.) === Converted puzzle sets === ** Hero Hearts puzzles will cause errors when a Bomb or Missile explodes, and won't display Roller animations correctly. The first problem is a bug in Hero Hearts (which occasionally causes a GPF in the Windows version, but not always, due to race conditions). This can be corrected by changing the line that says "From =%objFrom" in the | > > > > > > > > > > > > > > > > > > > > > > > | 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 | move, then you must ensure to avoid destroying it before that happens. (In Hero Hearts, this situation causes a GPF, and crashes the game engine. Fortunately, Free Hero Mesh doesn't do that.) === Converted puzzle sets === ** Can the puzzles from the demo versions of Hero Hearts from Everett Kaser's web page work on Free Hero Mesh? Yes. You will need to download the version for Mac OS X, and then find the file named "HEARTS0.MB"; none of the other files are useful. After you have extracted that file, use the "mbtofhm" program included with Free Hero Mesh to convert them. (You may wish to make some corrections to the class definitions, e.g. to fix the Roller animations.) ** Can the puzzles from the registered versions of Everett Kaser's Hero Hearts work on Free Hero Mesh? They should work. I have some of them from an older version, and most of them work (a few levels do not work, as explained below; however, almost all of them do work). However, making a registration now if you are not running Windows, Mac OS X, or Wine, is not something that I am sure of. None of the files from the registered version other than the .MB files will be useful, and there might be installers that will need to run to be able to extract the files. You might have to ask Everett Kaser if it is possible to register but only the puzzle set files alone. ** Hero Hearts puzzles will cause errors when a Bomb or Missile explodes, and won't display Roller animations correctly. The first problem is a bug in Hero Hearts (which occasionally causes a GPF in the Windows version, but not always, due to race conditions). This can be corrected by changing the line that says "From =%objFrom" in the |
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249 250 251 252 253 254 255 256 257 258 259 260 261 262 | === Miscellaneous === ** Is it any good? I suppose it is a matter of opinion, isn't it? ** Are any libre puzzle sets currently available? Not yet (as of this writing). However, anyone can contribute them; I would be interested to see what you can come up with! (I am also working on my own puzzle sets, too.) ** What is the MIME type and UTI for Free Hero Mesh? | > > > > | 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 | === Miscellaneous === ** Is it any good? I suppose it is a matter of opinion, isn't it? ** Where does the name "Free Hero Mesh" come from? It is a Free implementation of Everett Kaser's MESH:Hero engine. ** Are any libre puzzle sets currently available? Not yet (as of this writing). However, anyone can contribute them; I would be interested to see what you can come up with! (I am also working on my own puzzle sets, too.) ** What is the MIME type and UTI for Free Hero Mesh? |
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