Overview
Comment: | Implement MRU selection bindings in editor |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
ec992367daad2b066b8bbab9d1e8e2c0 |
User & Date: | user on 2021-02-06 02:30:58 |
Other Links: | manifest | tags |
Context
2021-02-07
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00:16 | Implement load/import/export move lists. check-in: 9769459c6a user: user tags: trunk | |
2021-02-06
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02:30 | Implement MRU selection bindings in editor check-in: ec992367da user: user tags: trunk | |
2021-02-03
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02:13 | Implement clicking on MRU on left margin in level editor in order to select one check-in: c52084ea2e user: user tags: trunk | |
Changes
Modified bindings.doc from [c575a8ab2c] to [0668d41b57].
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85 86 87 88 89 90 91 92 93 94 95 96 97 98 | === Editor commands === '^c' Display the class selection menu. === Commands available in game and editor === '^E' Switch to the editor. '^P' | > > > > > > > | 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | === Editor commands === '^c' Display the class selection menu. 'mR' <number> Select a relative MRU. Negative numbers move up the list, and positive numbers move down the list. 'mr' <number> Select a MRU, given the MRU number (0 to 31; the top is zero). === Commands available in game and editor === '^E' Switch to the editor. '^P' |
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Modified edit.c from [8d6920b388] to [18ed2d8b41].
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341 342 343 344 345 346 347 348 349 350 351 352 353 354 | case '^P': // Play return -2; case '^Q': // Quit return -1; case 'go': // Select level load_level(number); return 1; default: return prev; } } void run_editor(void) { SDL_Event ev; | > > > > > > | 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 | case '^P': // Play return -2; case '^Q': // Quit return -1; case 'go': // Select level load_level(number); return 1; case 'mR': // Select MRU relative number+=curmru; // fall through case 'mr': // Select MRU absolute if(number>=0 && number<MRUCOUNT) curmru=number; return 0; default: return prev; } } void run_editor(void) { SDL_Event ev; |
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