Free Hero Mesh

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Overview
Comment:Correct a mistake in saving levels in the level editor.
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: ea89397bdc91d8f7d2517a0a311125633d897a79
User & Date: user on 2021-02-23 04:02:03
Other Links: manifest | tags
Context
2021-02-23
04:10
Add an indication of win/lose. check-in: e838ccc089 user: user tags: trunk
04:02
Correct a mistake in saving levels in the level editor. check-in: ea89397bdc user: user tags: trunk
2021-02-22
04:53
Add a mark type and some instructions dealing with it. check-in: 902bd1a80d user: user tags: trunk
Changes

Modified edit.c from [966e7a69cf] to [e1933f37c4].

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  Uint8 b;
  Uint16 c;
  if(!o) goto nrle;
  b=o->dir&7;
  if(o->x==x+1) b|=0x40; else if(o->x!=x) b|=0x20;
  if(o->y!=y) b|=0x10;
  p=m[b&0x70?0:1];
  if((b&0x70)!=0x20 || !r || !p) goto nrle;
  if((b&0x70)!=0x40 || !r || !p) goto nrle;
  if(o->class!=p->class || o->image!=p->image || !ValueEq(o->misc1,p->misc1) || !ValueEq(o->misc2,p->misc2) || !ValueEq(o->misc3,p->misc3)) goto nrle;
  if(0x0F&~r) {
    r++;
  } else {
    sqlite3_str_appendchar(s,1,r);
    if(r&0x20) sqlite3_str_appendchar(s,1,rx);
    if(r&0x10) sqlite3_str_appendchar(s,1,ry);