Free Hero Mesh

Check-in [e4f3f04743]
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Overview
Comment:Display number of solved levels if you push CTRL+K.
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: e4f3f0474375242e828b669b9c6f277214f52da8
User & Date: user on 2022-06-08 03:41:04
Other Links: manifest | tags
Context
2022-06-08
04:39
Fix a problem with the level importing and implement the F record in level importing. check-in: 78faa91e26 user: user tags: trunk
03:41
Display number of solved levels if you push CTRL+K. check-in: e4f3f04743 user: user tags: trunk
2022-06-01
20:34
Scrollable playfield view in TODO file (not implemented yet) check-in: b2273cc05d user: user tags: trunk
Changes

Modified default.heromeshrc from [e5dd73fea7] to [62267c997a].

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?.gameKey.alt.T: 'TAB
?.gameKey.alt.Z: 'CTRL

! Game key bindings
?.gameKey.ctrl.D: select '^d',$key_xy;
?.gameKey.ctrl.E: ^E
?.gameKey.ctrl.I: select 'mi',:import_move_list;
?.gameKey.ctrl.K: with a(x,y,z) as (select count() filter (where solved),count() filter (where solved or solvable),count() from levels) select ':m',x||'/'||y||' ('||(100*x/y)||'%)'||iif(z-y,' + '||(z-y),'') from a;
?.gameKey.ctrl.L: ^L
?.gameKey.ctrl.R: select 'go',id from levels order by random() limit 1;
?.gameKey.ctrl.X: select 'mx',:export_move_list;
?.gameClick.right: ^o
?.gameClick.shift.right: ^n
?.gameClick.middle: ^d
?.gameKey.kp_enter: =0