Free Hero Mesh

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Overview
Comment:Check if sqlite3_column_text returns a null pointer, in the levels_column function in game.c.
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SHA1: e4569f54ccccaed1d6905173fd970f4aa9e62e05
User & Date: user on 2022-07-19 18:03:11
Other Links: manifest | tags
Context
2022-07-20
05:10
Start to implement multidependent picture lumps (currently only adding/deleting them in the picture editor and listing them; you cannot edit nor use them yet). check-in: ed54db3698 user: user tags: trunk
2022-07-19
18:03
Check if sqlite3_column_text returns a null pointer, in the levels_column function in game.c. check-in: e4569f54cc user: user tags: trunk
2022-07-18
06:38
Implement (partially) comconfig; also add back into game.c the ability to record solution timestamps (that was removed by mistake in the past), and improve documentation about compiling (in README file). check-in: 3bac201324 user: user tags: trunk
Changes

Modified game.c from [548c7bc0d9] to [c6efffb6bc].

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  int i;
  const char*p;
  sqlite3_int64 v;
  if(t==SQLITE_NULL) return;
  if(dc->flag&1) w=255;
  if(t==SQLITE_BLOB || t==SQLITE_TEXT) {
    blob:
    i=snprintf(buf,w,"%s",sqlite3_column_text(st,nc));
    if(p=sqlite3_column_text(st,nc)) i=snprintf(buf,w,"%s",p); else *buf=i=0;
    if(dc->form[0]=='R' && i<w) a=w-i;
    if(dc->flag&2) co=0xFF;
  } else {
    // This implementation does not check that the format is necessarily valid.
    // You should not rely on the use of any undocumented format.
    v=sqlite3_column_int64(st,nc);
    if(dc->flag&2) {