Overview
Comment: | Allow displaying help and level strings in the examine object menu. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
dc43d63bc60697a82f54d28042368626 |
User & Date: | user on 2021-04-07 22:05:28 |
Other Links: | manifest | tags |
Context
2021-04-08
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14:44 | Add a compile-time assertion that multi-character literals are implemented in a suitable way. check-in: 6cb45f70ee user: user tags: trunk | |
2021-04-07
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22:05 | Allow displaying help and level strings in the examine object menu. check-in: dc43d63bc6 user: user tags: trunk | |
21:59 | Some more additions to sound.c check-in: debe888931 user: user tags: trunk | |
Changes
Modified game.c from [f4202f9aed] to [1849237165].
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450 451 452 453 454 455 456 457 458 459 460 461 462 463 | 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 | + + + + + | switch(ev.key.keysym.sym) { case SDLK_ESCAPE: case SDLK_RETURN: case SDLK_KP_ENTER: sqlite3_finalize(st); return; case SDLK_UP: if(exam_scroll) exam_scroll--; break; case SDLK_DOWN: exam_scroll++; break; case SDLK_HOME: exam_scroll=0; break; case SDLK_PAGEUP: exam_scroll-=screen->h/8; if(exam_scroll<0) exam_scroll=0; break; case SDLK_PAGEDOWN: exam_scroll+=screen->h/8; break; case SDLK_F1: case SDLK_g: if(classes[o->class]->gamehelp) modal_draw_popup(classes[o->class]->gamehelp); break; case SDLK_F2: case SDLK_h: if(classes[o->class]->edithelp) modal_draw_popup(classes[o->class]->edithelp); break; case SDLK_1: case SDLK_4: if(o->misc1.t==TY_LEVELSTRING) modal_draw_popup(value_string_ptr(o->misc1)); break; case SDLK_2: case SDLK_5: if(o->misc2.t==TY_LEVELSTRING) modal_draw_popup(value_string_ptr(o->misc2)); break; case SDLK_3: case SDLK_6: if(o->misc3.t==TY_LEVELSTRING) modal_draw_popup(value_string_ptr(o->misc3)); break; } goto redraw; case SDL_MOUSEMOTION: if(ev.motion.y!=y && ev.motion.y<screen->h) { SDL_LockSurface(screen); draw_back_line(y,0xF0); draw_back_line(y=ev.motion.y,0xF1); |
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