Overview
Comment: | Make some corrections to the implementation of dead animations |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
d033ec4bd196c46ca9dd5ca4052400ee |
User & Date: | user on 2021-03-20 04:36:55 |
Other Links: | manifest | tags |
Context
2021-03-21
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03:51 | Implement the .autoSave resource. check-in: 694a67346e user: user tags: trunk | |
2021-03-20
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04:36 | Make some corrections to the implementation of dead animations check-in: d033ec4bd1 user: user tags: trunk | |
02:26 | Implement death animations check-in: 152aca780c user: user tags: trunk | |
Changes
Modified exec.c from [08725a980a] to [3e66eb8ad9].
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35 36 37 38 39 40 41 42 43 44 45 46 47 48 | 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 | + | Inventory*inventory; Uint32 ninventory; char**levelstrings; Uint16 nlevelstrings; Value*array_data; Uint16 ndeadanim; DeadAnimation*deadanim; Uint8 no_dead_anim; typedef struct { Uint16 msg; Uint32 from; Value arg1,arg2,arg3; } MessageVars; |
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161 162 163 164 165 166 167 168 169 170 171 172 173 174 | 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 | + | return VOIDLINK; } #define animfree free static void set_dead_animation(const Object*o) { DeadAnimation*d; if(no_dead_anim) return; deadanim=realloc(deadanim,(ndeadanim+1)*sizeof(DeadAnimation)); if(!deadanim) fatal("Allocation failed\n"); d=deadanim+ndeadanim++; d->class=o->class; d->x=o->x; d->y=o->y; d->s=o->anim->step[o->anim->vstep]; |
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Modified game.c from [6482a4e0d5] to [9b17d3be8b].
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181 182 183 184 185 186 187 188 189 190 191 192 193 194 | 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 | + | draw_cell(d->x,d->y); if(!d->s.flag) continue; if(d->vimage<classes[d->class]->nimages) draw_picture((d->x-1)*picture_size+left_margin,(d->y-1)*picture_size,classes[d->class]->images[d->vimage]&0x7FFF); if(++d->vtime>=d->s.speed) { if(d->vimage==d->s.end) d->s.flag=0; if(d->s.end>=d->s.start) ++d->vimage; else --d->vimage; d->vtime=0; } } for(i=0;i<ndeadanim;i++) while(i<ndeadanim && !deadanim[i].s.flag) { draw_cell(deadanim[i].x,deadanim[i].y); if(i<ndeadanim-1) deadanim[i]=deadanim[ndeadanim-1]; --ndeadanim; } |
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679 680 681 682 683 684 685 686 687 688 689 690 691 692 | 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 | + | if(!number) return 1; if(number>replay_count) number=replay_count; if(number>=inputs_size) { inputs=realloc(inputs,inputs_size=number+1); if(!inputs) fatal("Allocation failed\n"); } memcpy(inputs,replay_list,inputs_count=number); no_dead_anim=1; return 1; case '^<': // Rewind to mark number=replay_mark; goto restart; case '^>': // Replay to mark inputs_count=0; number=replay_mark-replay_pos; |
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836 837 838 839 840 841 842 | 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 | - + + | if(i==-2) { main_options['e']=1; SDL_SetTimer(0,0); return; } replay: if(inputs_count) { |
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Modified heromesh.h from [97efdb5c5e] to [75d4788d3e].
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258 259 260 261 262 263 264 265 266 267 268 269 270 271 | 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 | + | extern Inventory*inventory; extern Uint32 ninventory; extern char**levelstrings; extern Uint16 nlevelstrings; extern Value*array_data; extern Uint16 ndeadanim; extern DeadAnimation*deadanim; extern Uint8 no_dead_anim; const char*value_string_ptr(Value v); void pfunlink(Uint32 n); void pflink(Uint32 n); Uint32 objalloc(Uint16 c); void objtrash(Uint32 n); void annihilate(void); |
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Modified main.c from [23edf40a2c] to [45d9e047ec].
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907 908 909 910 911 912 913 914 915 916 917 918 | 907 908 909 910 911 912 913 914 915 916 917 918 919 | + | set_tracing(); annihilate(); optionquery[1]=Q_level; if(level_ord=strtol(xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"",0,10)) log_if_error(load_level(-level_ord)); if(main_options['a']) run_auto_test(); if(main_options['x']) { fprintf(stderr,"Ready for executing SQL statements.\n"); no_dead_anim=1; do_sql_mode(); return 0; } for(;;) { if(main_options['e']) run_editor(); else run_game(); } } |