Free Hero Mesh

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Overview
Comment:Implement level selection in game play mode (not yet complete; needs to initialize the level too), and add some more keyboard commands to the class selection menu in the editor.
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: c1e8833d15d4d50ba25d12721f7185b27a27d474
User & Date: user on 2020-11-22 04:29:23
Other Links: manifest | tags
Context
2020-11-24
00:45
Add a file for copying sounds from HEROFALL.EXE check-in: 043f25eb8d user: user tags: trunk
2020-11-22
04:29
Implement level selection in game play mode (not yet complete; needs to initialize the level too), and add some more keyboard commands to the class selection menu in the editor. check-in: c1e8833d15 user: user tags: trunk
02:05
Fix the level conversion/loading by changing the MRU logic slightly. check-in: 1939e893b0 user: user tags: trunk
Changes

Modified edit.c from [3d6313a0b5] to [59f741fea8].

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            break;
          case SDLK_RIGHT:
            for(i=0;i<imgcount-1;i++) if(img==imglist[i]) {
              img=imglist[i+1];
              goto redraw;
            }
            break;
          case SDLK_UP:
            namei=0;
            for(i=1;i<clcount;i++) if(cl==cllist[i]) {
              cl=cllist[i-1];
              goto setclass;
            }
            break;
          case SDLK_DOWN:
            namei=0;
            if(!cl) {
              cl=*cllist;
              goto setclass;
            }
            for(i=0;i<clcount-1;i++) if(cl==cllist[i]) {
              cl=cllist[i+1];
              goto setclass;
            }
            break;
          case SDLK_RETURN:
            add_mru(cl,img);
            return;
          default:
            j=ev.key.keysym.unicode;
            if(j=='$' || j==21) {
              namei=0;
              goto redraw;
            }
            if(j==27) return;
            if(j>32 && j<127 && namei<254) {
              name[namei++]=j;
              for(i=0;i<clcount;i++) {
                if(!sqlite3_strnicmp(name,classes[cllist[i]]->name,namei)) {
                  ev.button.button=1;
                  cl=cllist[i];
                  goto setclass;

Modified game.c from [adfd260a0a] to [7106f2aed5].

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static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  switch(cmd) {
    case '\' ': // Play a move
      return number;
    case '^E': // Edit
      return -2;
    case '^L': // Select level
      load_level(number);
      return 1;
    case '^Q': // Quit
      return -1;
    default:
      return prev;
  }
}