Overview
Comment: | Implement level selection in game play mode (not yet complete; needs to initialize the level too), and add some more keyboard commands to the class selection menu in the editor. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
c1e8833d15d4d50ba25d12721f7185b2 |
User & Date: | user on 2020-11-22 04:29:23 |
Other Links: | manifest | tags |
Context
2020-11-24
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00:45 | Add a file for copying sounds from HEROFALL.EXE check-in: 043f25eb8d user: user tags: trunk | |
2020-11-22
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04:29 | Implement level selection in game play mode (not yet complete; needs to initialize the level too), and add some more keyboard commands to the class selection menu in the editor. check-in: c1e8833d15 user: user tags: trunk | |
02:05 | Fix the level conversion/loading by changing the MRU logic slightly. check-in: 1939e893b0 user: user tags: trunk | |
Changes
Modified edit.c from [3d6313a0b5] to [59f741fea8].
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279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 | break; case SDLK_RIGHT: for(i=0;i<imgcount-1;i++) if(img==imglist[i]) { img=imglist[i+1]; goto redraw; } break; default: j=ev.key.keysym.unicode; if(j=='$' || j==21) { namei=0; goto redraw; } if(j>32 && j<127 && namei<254) { name[namei++]=j; for(i=0;i<clcount;i++) { if(!sqlite3_strnicmp(name,classes[cllist[i]]->name,namei)) { ev.button.button=1; cl=cllist[i]; goto setclass; | > > > > > > > > > > > > > > > > > > > > > > | 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 | break; case SDLK_RIGHT: for(i=0;i<imgcount-1;i++) if(img==imglist[i]) { img=imglist[i+1]; goto redraw; } break; case SDLK_UP: namei=0; for(i=1;i<clcount;i++) if(cl==cllist[i]) { cl=cllist[i-1]; goto setclass; } break; case SDLK_DOWN: namei=0; if(!cl) { cl=*cllist; goto setclass; } for(i=0;i<clcount-1;i++) if(cl==cllist[i]) { cl=cllist[i+1]; goto setclass; } break; case SDLK_RETURN: add_mru(cl,img); return; default: j=ev.key.keysym.unicode; if(j=='$' || j==21) { namei=0; goto redraw; } if(j==27) return; if(j>32 && j<127 && namei<254) { name[namei++]=j; for(i=0;i<clcount;i++) { if(!sqlite3_strnicmp(name,classes[cllist[i]]->name,namei)) { ev.button.button=1; cl=cllist[i]; goto setclass; |
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Modified game.c from [adfd260a0a] to [7106f2aed5].
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69 70 71 72 73 74 75 76 77 78 79 80 81 82 | static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) { switch(cmd) { case '\' ': // Play a move return number; case '^E': // Edit return -2; case '^Q': // Quit return -1; default: return prev; } } | > > > | 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 | static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) { switch(cmd) { case '\' ': // Play a move return number; case '^E': // Edit return -2; case '^L': // Select level load_level(number); return 1; case '^Q': // Quit return -1; default: return prev; } } |
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