Overview
Comment: | Improve README file including more frequently questions. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
b2951725466890bbcd385447983467e4 |
User & Date: | user on 2021-09-06 19:18:28 |
Other Links: | manifest | tags |
Context
2021-09-09
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06:18 | Free Hero Mesh is starting to be bizarro. check-in: 9ded322f4f user: user tags: trunk | |
2021-09-06
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19:18 | Improve README file including more frequently questions. check-in: b295172546 user: user tags: trunk | |
2021-09-05
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06:11 | Correct a problem in the string editor when inserting graphic control characters. check-in: 0da86bb01b user: user tags: trunk | |
Changes
Modified README from [9c5567ad37] to [681b1e8bac].
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201 202 203 204 205 206 207 208 209 210 211 212 213 214 | 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 | + + + + + + | system on the Fossil repository. There is also the IRC channel #freeheromesh on Libera. Logs of this IRC are available at: https://logs.esolangs.org/libera-freeheromesh/ There is also a Matrix chat, which is linked with the IRC. It is: https://matrix.to/#/#freeheromesh:libera.chat (Note: I have not tried the Matrix chat and I do not know if it works.) === License === Free Hero Mesh is public domain. See the LICENSE file for details. === Frequently asked questions === |
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225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 | 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 | + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + | You must use the base name. For example, if the puzzle set files are named "sokoban.xclass", "sokoban.class", "sokoban.level", and "sokoban.solution", then you must type "heromesh sokoban" to load it. (This assumes that the file is in the current directory. If it isn't, then you must also specify the directory name, in addition to the puzzle set base name.) (Later versions of Free Hero Mesh might add support for composite puzzle sets, although the current version does not have this.) ** How to access the NNTP? You can use a NNTP client program, often called a "newsreader" program. Many email programs can also do NNTP, including Mozilla Thunderbird. There are also specialized NNTP programs, including Pan and bystand. (Some are text, some are binary, and some are hybrid; you will need one that supports text or hybrid.) ** Is there documentation with tutorial or introduction? I like the kind of documentation that the existing one is, although I am aware that some people prefer a different style. Someone who is better at writing that different style should do so and contribute please. ** Are any libre puzzle sets currently available? Not yet (as of this writing). However, anyone can contribute them; I would be interested to see what you can come up with! (I am also working on my own puzzle sets, too.) ** Hero Hearts puzzles will cause errors when a Bomb or Missile explodes, and won't display Roller animations correctly. The first problem is a bug in Hero Hearts (which occasionally causes a GPF in the Windows version, but not always, due to race conditions). This can be corrected by changing the line that says "From =%objFrom" in the #EXPLO_ANIM message block of the $Fire class to "From $Grenade is if From else 0 then =%objFrom". The second problem is not a bug, but a bad design in Hero Hearts, which Free Hero Mesh does not emulate. (This problem is purely visual, though.) To fix it, add "(Synchronize 0 4 8)" at the beginning of the file, and then add ":onoff %off if STOP Image 0 0 Animate else 0 Image Synchronize then" to the end of the INIT message block of the $Roller class and then add "=:onoff" at the end of the #ENABLE, #DISABLE, and #TOGGLE blocks. ** Some levels of the SANDY1 puzzle set fail with a "Type mismatch" error before any moves are made. This is the fault of the author(s) of those levels. The $SwitchFloor class expects Misc1 to be a number, but somehow the level author put a class name there instead. ** Level 11 of the CHESSMAZ puzzle set fails with a "Type mismatch" error before any moves are made. It attempts to perform arithmetic on object references to generate random numbers. The generation of random numbers is not allowed (as it would break the replay feature). ** The provided solutions of some of the Falling Hero levels with Closer Seekers do not work. I have no idea what's wrong, but I can confirm that this is true. (If anyone can figure out what is wrong, please tell me.) ** There is a segmentation fault. This is a bug in Free Hero Mesh; segmentation faults should never occur. Please report it so that it can be fixed. Ensure that your bug report includes all information needed for reproducing the bug, including the compiler options you used. (If you can fix it yourself, do so and then post the patch so that I can review it. You will still need to report the bug; a patch does not substitute for a bug report.) ** Can the inventory and move list be displayed at the same time? This feature is planned, but has not been implemented yet. (If you can help by providing a patch or ideas about it, that might help.) ** Is there a table of contents of the levels? This feature is planned, but has not been implemented yet. (If you can help by providing a patch or ideas about it, that might help.) ** Why is there both Busy and UserSignal flags even though both flags do the same thing? It is because Everett Kaser designed the MESH engine that way, but I don't know why it was designed that way. If you do not like to have both flags, then you do not have to use both. |