Overview
Comment: | Add the ^? command (which is used only for debugging and may be changed in future). |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
8ad7607451f18ced05a41c817f557ad8 |
User & Date: | user on 2023-10-13 04:11:26 |
Other Links: | manifest | tags |
Context
2023-10-16
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00:12 | Implement save state slots, including loading personal best solutions. check-in: cc0df8402f user: user tags: trunk | |
2023-10-13
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04:11 | Add the ^? command (which is used only for debugging and may be changed in future). check-in: 8ad7607451 user: user tags: trunk | |
2023-09-03
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23:39 | Implement shift+leftclick to try to move Hero the number of steps toward where it is clicked, similar to the MESH:Hero. check-in: 215e7bbe96 user: user tags: trunk | |
Changes
Modified bindings.doc from [968d2604de] to [2d7260727a].
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69 70 71 72 73 74 75 76 77 78 79 80 81 82 | 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | + + + + + | '^-' Delete one move. '^+' Toggle insertion mode. Insertion mode is automatically reset when restarting a level or when accessing a different level. '^?' Displays some debugging information. (What information is displayed and how it is formatted may be changed (or possibly removed entirely) in future; you should rely on it.) '^D' Delete all moves forward. '^I' Toggle the inventory/move-list display. '^L' |
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Modified comconfig.doc from [40fa378679] to [014c92b498].
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9 10 11 12 13 14 15 | 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | - + + + | CONFIG_APPLICATION_ID Application ID for SQLite database files (if not defined, then the default value will be used). Should be a 32-bit integer represented in decimal notation, as a string token (not as a numeric token). CONFIG_DEFAULT_RESOURCES If defined, read resource configuration from the specified file if |
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102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 | + - + + + + | If defined, omit the level editor and picture editor, as well as the ability to import and export levels and pictures. CONFIG_OMIT_GUI If defined, omit the GUI. Autotest mode can still be used, and the batch import/export works if CONFIG_OMIT_EDITOR is not defined. Any other feature which does not require the GUI also can still be used. (This implies CONFIG_OMIT_CODEPAGE, CONFIG_OMIT_SOUND, and others.) CONFIG_OMIT_MUSIC If defined, omit background music playback capabilities. (Even if this is not defined, it can still be disabled at runtime.) CONFIG_OMIT_PIPE If defined, then any features that use popen are omitted. Some operating systems may require this; otherwise, you should avoid using this. CONFIG_RANDOM_SOURCE Device to read random numbers from instead of using the random number generator built in to SQLite. (This will override the definition of the SQL RANDOM() function if it is defined.) CONFIG_USERCACHE_PERMISSIONS If defined as a octal number, set the default file permissions of the user cache database when creating it. (The user can still change them |
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Modified game.c from [b5e694ad5d] to [8b747a8794].
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1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 | 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 | + + + + + + + + | if(replay_mark>replay_pos) replay_mark--; return 0; case '^+': // Insert moves if(solution_replay) return 0; inputs_count=0; inserting^=1; return 0; case '^?': // Debug information printf("timerflag=%d exam_scroll=%d inputs_size=%d inputs_count=%d\n",timerflag,exam_scroll,(int)inputs_size,inputs_count); printf("side_mode=%d replay_speed=%d replay_time=%d solved=%d\n",side_mode,replay_speed,replay_time,solved); printf("should_record_solution=%d should_record_private_solution=%d\n",should_record_solution,should_record_private_solution); printf("autowin=%p inserting=%d saved_inserting=%d solution_replay=%d\n",autowin,inserting,saved_inserting,solution_replay); printf("replay_size=%d replay_count=%d replay_pos=%d replay_mark=%d\n",(int)replay_size,replay_count,replay_pos,replay_mark); printf("best_list=%p strlen(best_list)=%d best_score=%d\n",best_list,(int)strlen(best_list?:""),best_score); return -3; case '^D': // Delete all moves forward inputs_count=0; if(solution_replay) { screen_message("You cannot delete moves during the solution replay"); return -3; } if(replay_pos==replay_count) return 0; |
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