Overview
Comment: | Fix a problem with the level importing and implement the F record in level importing. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
78faa91e267ab32d319acad9e66f6e1a |
User & Date: | user on 2022-06-08 04:39:36 |
Other Links: | manifest | tags |
Context
2022-06-13
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23:08 | Split out the code for making a new puzzle set into a separate subroutine, and do not add user cache entries for them until they are loaded the first time. check-in: a36346d28e user: user tags: trunk | |
2022-06-08
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04:39 | Fix a problem with the level importing and implement the F record in level importing. check-in: 78faa91e26 user: user tags: trunk | |
03:41 | Display number of solved levels if you push CTRL+K. check-in: e4f3f04743 user: user tags: trunk | |
Changes
Modified edit.c from [fbb61cd5b6] to [6d33b70e63].
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900 901 902 903 904 905 906 | 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 | - + - + | *y=strtol(p,&p,10); if(*p && *p!=' ' && *p!='\t') return 0; while(*p==' ' || *p=='\t') p++; return p; } static char*import_value(char*p,Value*v) { |
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1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 | 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 | + + + + + + + + + + + + + | screen_message("Duplicate D line"); goto done; } d=1; annihilate(); pfwidth=x; pfheight=y; break; case 'F': if(!d) goto missd; v.t=0; p=import_value(p+1,&v); if(v.t!=TY_CLASS) goto bad; for(y=1;y<=pfheight;y++) for(x=1;x<=pfwidth;x++) { v.t=objalloc(v.u); if(v.t==VOIDLINK) goto bad; objects[v.t]->x=x; objects[v.t]->y=y; pflink(v.t); } break; case 'V': p=import_numbers(p+1,&x,0); if(!p || *p) goto bad; level_version=x; level_changed=0; break; |
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Modified export.doc from [d7f4429fb6] to [6ff8088996].
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32 33 34 35 36 37 38 39 40 41 42 43 44 45 | 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | + + + + + + | C code The level code number, from 0 to 65535. D width height The play field dimensions. The width and height must be 1 to 64. This line must come before any objects are listed, and is mandatory. F $class This command never occurs in levels exported from Free Hero Mesh, although it can optionally occur in imported levels. This command fills the entire playfield with the specified class; the image number and other parameters are always zero. V version This command never occurs in levels exported from Free Hero Mesh, although it can optionally occur in imported levels. If it is specified, then it sets the level version number. W After all objects in the normal world, use this command to start the |
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