Overview
Comment: | Implement the spare page in the picture editor. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
72f318849b9d2a1aff56487d78529215 |
User & Date: | user on 2021-12-03 20:32:12 |
Other Links: | manifest | tags |
Context
2021-12-03
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23:44 | Implement possibility of user-defined macros in picture editor. check-in: 9dce768c07 user: user tags: trunk | |
20:32 | Implement the spare page in the picture editor. check-in: 72f318849b user: user tags: trunk | |
2021-11-30
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04:36 | Display descriptions of inventory items when clicking them. check-in: 4ff3818394 user: user tags: trunk | |
Changes
Modified TODO from [10a2af48e5] to [8cd629c2b8].
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18 19 20 21 22 23 24 | 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | - | * Level index editor * Table of contents for levels * Can define your own columns * User can write SQL queries on them * Deal better with allowing to skip past corrupted levels * Picture editor/loading * Allowing more altimages |
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Modified picedit.c from [be4069b047] to [fdf7a1a60f].
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61 62 63 64 65 66 67 68 69 70 71 72 73 74 | 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | + | sqlite3_vtab_cursor super; int pos; } Cursor; static Uint8 cur_type; static Uint8 gsizes[16]; static Picture*cur_pic; static Picture*spare_page; static void fn_valid_name(sqlite3_context*cxt,int argc,sqlite3_value**argv) { const char*s=sqlite3_value_text(*argv); if(!s || !*s || s[strspn(s,"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-0123456789")]) { sqlite3_result_error(cxt,"Invalid name",-1); return; } |
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1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 | 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 | + + + + + + + + + + + + + + | case SDLK_RIGHT: case SDLK_KP6: ++cc; goto redraw; case SDLK_UP: case SDLK_KP8: cc-=16; goto redraw; case SDLK_DOWN: case SDLK_KP2: cc+=16; goto redraw; case SDLK_HOME: case SDLK_KP7: cc=0; goto redraw; case SDLK_F12: p=(Uint8*)screen_prompt("<SQL>"); if(p) sqlite3_exec(userdb,p,response_cb,0,0); goto redraw; case SDLK_EQUALS: case SDLK_BACKQUOTE: if(!spare_page) { spare_page=malloc(sizeof(Picture)+(picture_size+1)*picture_size); if(!spare_page) fatal("Allocation failed\n"); spare_page->size=picture_size; memset(spare_page->data,0,(picture_size+1)*picture_size); } if(spare_page->size!=cur_pic->size) { m.x=m.y=m.w=m.h=0; xx=yy=-1; } pict[sel]=spare_page; spare_page=cur_pic; goto redraw; } break; case SDL_VIDEOEXPOSE: goto redraw; } } |
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Modified picedit.doc from [4b94bea7ec] to [fe0ca8910f].
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130 131 132 133 134 135 136 137 138 139 140 141 142 143 | 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 | + + + + | Enter a SQL statement to edit the current picture. This should be a UPDATE statement which updates the column called "C" of the table called "GRAPH". It has columns "X" and "Y" which are the coordinates of the pixel, and "C" which is the colour of the pixel. It may also be a SELECT statement in order to query it, and the response is then displayed (which must be a single row and single column only). ` or = Exchange the current picture with the spare page. (The spare page is not stored in the puzzle set; it is lost when Free Hero Mesh is terminated.) Click in the colour palette on the right to select a colour. With the left button, that colour is selected as the current colour. The middle button will replace everything of the current colour with the clicked colour, and the right button will exchange pixels between the current colour and the clicked colour; in either case, if any block is marked, only the marked block will be affected. |
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