Overview
Comment: | Change the object examination screen to correctly check the generation of any object which is referenced in a variable |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
6925d721e0aa415c42a2d4b1112b612a |
User & Date: | user on 2020-12-18 19:34:55 |
Other Links: | manifest | tags |
Context
2020-12-18
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19:36 | Improve the error message for "Attempt to use a nonexistent object"; shortcut checking if oF is VOIDLINK in move_dir check-in: 48e77da6af user: user tags: trunk | |
19:34 | Change the object examination screen to correctly check the generation of any object which is referenced in a variable check-in: 6925d721e0 user: user tags: trunk | |
08:13 | According to a test I have made, MoveTo() should clear OF_DONE if successful, even though this is not documented check-in: c8abf002f2 user: user tags: trunk | |
Changes
Modified game.c from [8fca8ad497] to [0e527e4bff].
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179 180 181 182 183 184 185 | 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 | - + | case TY_SOUND: case TY_USOUND: draw_text(200,y,"<Sound>",0xF0,0xF6); break; default: snprintf(buf,80,"<%lu:%lu>",(long)v.u,(long)v.t); draw_text(200,y,buf,0xF0,0xFA); i=strlen(buf)*8+208; |
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