Overview
Comment: | Display descriptions of inventory items when clicking them. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
4ff38183947409215f51a6165ea4902b |
User & Date: | user on 2021-11-30 04:36:13 |
Other Links: | manifest | tags |
Context
2021-12-03
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20:32 | Implement the spare page in the picture editor. check-in: 72f318849b user: user tags: trunk | |
2021-11-30
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04:36 | Display descriptions of inventory items when clicking them. check-in: 4ff3818394 user: user tags: trunk | |
2021-11-26
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05:28 | Make the {include} macro safer, and allow it to work with composite puzzle sets too. check-in: 224148554e user: user tags: trunk | |
Changes
Modified game.c from [2ace16c827] to [641fb75f65].
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643 644 645 646 647 648 649 650 651 652 653 654 655 656 | 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 | + + + + + + + + + + + | return; } s=sqlite3_mprintf("\x0C\x0E%s:%d\\ %s\x0B\x0F%s",classes[objects[n]->class]->name,objects[n]->image,classes[objects[n]->class]->name,classes[objects[n]->class]->gamehelp); if(!s) fatal("Allocation failed\n"); modal_draw_popup(s); sqlite3_free(s); } static void describe_inventory(int n) { unsigned char*s; if(n<0 || n>=ninventory) return; if(!classes[inventory[n].class]->gamehelp) return; if(classes[inventory[n].class]->gamehelp[0]==16) return; s=sqlite3_mprintf("\x0C\x0E%s:%d\\ %s\x0B\x0F%s",classes[inventory[n].class]->name,inventory[n].image,classes[inventory[n].class]->name,classes[inventory[n].class]->gamehelp); if(!s) fatal("Allocation failed\n"); modal_draw_popup(s); sqlite3_free(s); } static void do_import_moves(const char*arg) { FILE*fp; int i; if(!arg || !arg[strspn(arg," \t")]) return; fp=popen(arg,"r"); if(!fp) { |
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1004 1005 1006 1007 1008 1009 1010 | 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 | - + + + | } break; case SDL_MOUSEBUTTONDOWN: if(ev.button.x<left_margin) { if(ev.button.y<48) break; if(side_mode) { // Inventory |
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