Free Hero Mesh

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Overview
Comment:Begin implementing the editor; also start to implement execution of key binding commands
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: 4d0fdefe0caeef412d83017eaaab8025f5fa87ac
User & Date: user on 2018-10-20 18:09:19
Other Links: manifest | tags
Context
2018-10-22
05:41
More stuff in editor and key binding check-in: 02cc36cf71 user: user tags: trunk
2018-10-20
18:09
Begin implementing the editor; also start to implement execution of key binding commands check-in: 4d0fdefe0c user: user tags: trunk
2018-10-07
04:25
Make some improvements to compile script, and start edit.c (just a stub so far) check-in: 3f12058d2d user: user tags: trunk
Changes

Modified bindings.c from [faaaf44809] to [d28603a681].

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#if 0
gcc ${CFLAGS:--s -O2} -c -Wno-unused-result bindings.c `sdl-config --cflags`
gcc ${CFLAGS:--s -O2} -c -Wno-multichar bindings.c `sdl-config --cflags`
exit
#endif

/*
  This program is part of Free Hero Mesh and is public domain.
*/

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  if(m&KMOD_SHIFT) i|=MOD_SHIFT;
  if(m&KMOD_ALT) i|=MOD_ALT;
  if(m&KMOD_META) i|=MOD_META;
  if((m&KMOD_NUM) && kb->m[i|MOD_NUMLOCK].cmd) i|=MOD_NUMLOCK;
  return kb->m+i;
}

int exec_key_binding(SDL_Event*ev,int editing,int x,int y,int(*cb)(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux),void*aux) {
  const UserCommand*cmd=find_key_binding(ev,editing);
  int prev=0;
  int i;
  switch(cmd->cmd) {
    case 0:
      return 0;
    case '^':
      return cb(0,cmd->n*'\0\1'+'^\0',0,0,0,aux);
    case '=': case '-': case '+':
      return cb(0,cmd->cmd*'\1\0'+'\0 ',cmd->n,0,0,aux);
    case '\'':
      return cb(0,'\' ',cmd->n,0,0,aux);
    case '!':
      system(cmd->txt);
      return 0;
    case 's':
      sqlite3_reset(cmd->stmt);
      sqlite3_clear_bindings(cmd->stmt);
      
      break;
    default:
      fprintf(stderr,"Confusion in exec_key_binding()\n");
      return 0;
  }
}

Modified edit.c from [240eb74098] to [574b134f31].

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#if 0
gcc ${CFLAGS:--s -O2} -c edit.c `sdl-config --cflags`
exit
#endif

#include "SDL.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "sqlite3.h"
#include "smallxrm.h"
#include "heromesh.h"
#include "quarks.h"

static void redraw_editor(void) {
  SDL_Rect r;
  int x,y;
  r.x=r.y=0;
  r.h=screen->h;
  r.w=left_margin;
  SDL_FillRect(screen,&r,0xF0);
  r.x=left_margin-1;
  r.w=1;
  SDL_FillRect(screen,&r,0xF7);
  r.x=left_margin;
  r.w=screen->w-r.x;
  SDL_FillRect(screen,&r,back_color);
  for(x=1;x<=pfwidth;x++) for(y=1;y<=pfheight;y++) draw_cell(x,y);
  SDL_Flip(screen);
}

static void set_caption(void) {
  const char*r;
  char*s;
  sqlite3_str*m;
  int c;
  optionquery[1]=Q_editTitle;
  r=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"Free Hero Mesh - ~ - Edit";
  m=sqlite3_str_new(0);
  c=strcspn(r,"~");
  sqlite3_str_append(m,r,c);
  if(r[c]=='~') {
    sqlite3_str_appendall(m,basefilename);
    sqlite3_str_appendall(m,r+c+1);
  }
  s=sqlite3_str_finish(m);
  if(s) SDL_WM_SetCaption(s,s); else SDL_WM_SetCaption("Free Hero Mesh","Free Hero Mesh");
  sqlite3_free(s);
}

void run_editor(void) {
  SDL_Event ev;
  set_caption();
  load_level(level_id);
  fatal("[Editor not implemented yet]\n"); // so far just a stub
  redraw_editor();
  while(SDL_WaitEvent(&ev)) {
    switch(ev.type) {
      case SDL_VIDEOEXPOSE:
        redraw_editor();
        break;
      case SDL_QUIT:
        exit(0);
        break;
    }
  }
}

Modified picture.c from [cbe344cbd2] to [51eec2ef53].

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void draw_cell(int x,int y) {
  // To be called only when screen is unlocked!
  Uint32 o;
  Class*c;
  SDL_Rect dst={x,y,picture_size,picture_size};
  if(x<1 || x>64 || y<1 || y>64) return;
  SDL_FillRect(screen,&dst,back_color);
  o=playfield[y*64+x+65];
  o=playfield[y*64+x-65];
  while(o!=VOIDLINK) {
    if(!(objects[o]->oflags&OF_INVISIBLE)) {
      c=classes[objects[o]->class];
      if(objects[o]->image<c->nimages) draw_picture(x*picture_size+left_margin,y*picture_size,c->images[objects[o]->image]&0x7FFF);
      if(objects[o]->image<c->nimages)
       draw_picture((x-1)*picture_size+left_margin,(y-1)*picture_size,c->images[objects[o]->image]&0x7FFF);
    }
    o=objects[o]->up;
  }
}

void draw_text(int x,int y,const unsigned char*t,int bg,int fg) {
  // To be called only when screen is locked!