Free Hero Mesh

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Overview
Comment:Write more about the WinLevel instruction
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: 44aa200a8ace78bc841cece87350d1b7c7d7676a
User & Date: user on 2021-01-06 22:33:58
Other Links: manifest | tags
Context
2021-01-07
07:42
Add a placeholder icon for the new move at the end of the move list check-in: 7a6ec6b4a1 user: user tags: trunk
2021-01-06
22:33
Write more about the WinLevel instruction check-in: 44aa200a8a user: user tags: trunk
22:07
Implement clicking on the move list to rewind/replay, and display the move number when hovering the move list check-in: 6aab82917f user: user tags: trunk
Changes

Modified class.doc from [688e54123c] to [f20817474d].

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tuck  ( x y -- y x y )

VolumeAt  ( x y -- volume )
  Finds the greatest volume among objects at the specified location.

WinLevel  ( -- )
  Ends all execution and accepts the input sequence that resulted in the
  current game state as a valid solution.



XDir  ( dir -- newx )
  Finds the X coordinate of the cell in the specified direction.

,XDir  ( obj dir -- newx )
  Finds the X coordinate of the cell in the specified direction of the
  specified object.







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tuck  ( x y -- y x y )

VolumeAt  ( x y -- volume )
  Finds the greatest volume among objects at the specified location.

WinLevel  ( -- )
  Ends all execution and accepts the input sequence that resulted in the
  current game state as a valid solution. (In other words, the goal of the
  game is to find a sequence of inputs that result in the execution of a
  WinLevel instruction, without causing any errors or executing LoseLevel.)

XDir  ( dir -- newx )
  Finds the X coordinate of the cell in the specified direction.

,XDir  ( obj dir -- newx )
  Finds the X coordinate of the cell in the specified direction of the
  specified object.