Overview
Comment: | Implement (Help Misc1) for help text to be defined by the level strings |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
42d069185279937fb20ebcb20e7891a0 |
User & Date: | user on 2021-03-07 21:44:21 |
Other Links: | manifest | tags |
Context
2021-03-08
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06:16 | Fix 16-bit writes in compatibility mode check-in: 2bc4991d49 user: user tags: trunk | |
2021-03-07
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21:44 | Implement (Help Misc1) for help text to be defined by the level strings check-in: 42d0691852 user: user tags: trunk | |
06:27 | Make for/next loops to skip objects with Destroyed or VisualOnly flag set. (Fixed levels 53, 60, and 97 of FALLING puzzle set. Levels 78, 80, 81, 82, 84, and 86 still fail.) check-in: 7337cfa590 user: user tags: trunk | |
Changes
Modified class.c from [faac25474f] to [b307433f16].
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1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 | 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 | + + + + + + + + | } } static char*class_def_help(void) { char*txt=malloc(0x3000); int n=0; int i; if(!txt) fatal("Allocation failed\n"); for(;;) { nxttok(); if(tokent==TF_CLOSE) break; if(Tokenf(TF_NAME) && tokenv==OP_MISC1 && !n) { txt[0]=16; n=1; nxttok(); if(tokent==TF_CLOSE) break; ParseError("Close parenthesis expected\n"); } if(!Tokenf(TF_NAME) || tokenv!=OP_STRING) ParseError("String expected\n"); i=strlen(tokenstr); if(i+n>=0x2FFA) ParseError("Help text is too long\n"); strcpy(txt+n,tokenstr); n+=i; txt[n++]=10; txt[n]=0; |
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Modified class.doc from [89de65b0c2] to [b561abab61].
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311 312 313 314 315 316 317 318 319 320 321 322 323 324 | 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 | + + + + | (Height <number>) Define the Height variable for this class. (Help <strings...>) A help message for the game player, which would normally explain what this object does. Each string is one line of text. (Help Misc1) Similar to (Help) but tells it to display a level string referenced by the Misc1 of this object. (Image <strings...>) Specify strings with the names of images. The first string is the name of the image numbered 0, next for the image numbered 1, etc. Input Set the Input flag for this class. This causes it to receive a KEY message during the input phase of each turn. |
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Modified game.c from [9cf5f3a549] to [3633182984].
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570 571 572 573 574 575 576 577 578 579 580 581 582 583 | 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 | + + + + + | unsigned char*s; Uint32 n; if(xy<0 || xy>=64*64) return; n=playfield[xy]; if(n==VOIDLINK) return; while(n!=VOIDLINK && objects[n]->up!=VOIDLINK) n=objects[n]->up; if(!classes[objects[n]->class]->gamehelp) return; if(classes[objects[n]->class]->gamehelp[0]==16 && !classes[objects[n]->class]->gamehelp[1]) { if(objects[n]->misc1.t!=TY_LEVELSTRING || objects[n]->misc1.u>=nlevelstrings) return; modal_draw_popup(levelstrings[objects[n]->misc1.u]); return; } s=sqlite3_mprintf("\x0C\x0E%s:%d\\ %s\x0B\x0F%s",classes[objects[n]->class]->name,objects[n]->image,classes[objects[n]->class]->name,classes[objects[n]->class]->gamehelp); if(!s) fatal("Allocation failed\n"); modal_draw_popup(s); sqlite3_free(s); } static void do_import_moves(const char*arg) { |
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