Overview
Comment: | Add a few of the things necessary to implement timers, for animation. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
3ec62d29f59fb3e3daaf50111e57becb |
User & Date: | user on 2020-12-05 22:29:31 |
Other Links: | manifest | tags |
Context
2020-12-06
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21:50 | Add some corrected dealing with destroyed objects and other corrections in exec.c check-in: 35eb3bec31 user: user tags: trunk | |
2020-12-05
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22:29 | Add a few of the things necessary to implement timers, for animation. check-in: 3ec62d29f5 user: user tags: trunk | |
08:02 | Remove the IOF_DEAD and IOF_ANIM flags; use a different implementation check-in: 2f7b9e4144 user: user tags: trunk | |
Changes
Modified game.c from [cdd25f4bc4] to [265f8fa7b6].
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13 14 15 16 17 18 19 20 21 22 23 24 25 26 | 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | + + | #include <string.h> #include "sqlite3.h" #include "smallxrm.h" #include "heromesh.h" #include "quarks.h" #include "cursorshapes.h" static volatile Uint8 timerflag; static void redraw_game(void) { char buf[32]; SDL_Rect r; int x,y; r.x=r.y=0; r.h=screen->h; r.w=left_margin; |
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108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 | 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 | + + + + + + + + + + + + + + + + | sqlite3_str_appendall(m,basefilename); sqlite3_str_appendall(m,r+c+1); } s=sqlite3_str_finish(m); if(s) SDL_WM_SetCaption(s,s); else SDL_WM_SetCaption("Free Hero Mesh","Free Hero Mesh"); sqlite3_free(s); } static Uint32 timer_callback(Uint32 n) { if(!timerflag) { static SDL_Event ev={SDL_USEREVENT}; SDL_PushEvent(&ev); } timerflag=1; return n; } void run_game(void) { int i; SDL_Event ev; set_caption(); begin_level(level_id); redraw_game(); timerflag=0; SDL_SetTimer(10,timer_callback); while(SDL_WaitEvent(&ev)) { switch(ev.type) { case SDL_VIDEOEXPOSE: redraw_game(); break; case SDL_QUIT: exit(0); break; case SDL_USEREVENT: //TODO: animation timerflag=0; break; case SDL_MOUSEBUTTONDOWN: if(ev.button.x<left_margin) { break; } else { i=exec_key_binding(&ev,0,(ev.button.x-left_margin)/picture_size+1,ev.button.y/picture_size+1,game_command,0); goto command; } case SDL_KEYDOWN: i=exec_key_binding(&ev,0,0,0,game_command,0); command: if(i==-1) exit(0); if(i==-2) { main_options['e']=1; SDL_SetTimer(0,0); return; } redraw_game(); break; } } } |
Modified picture.c from [4d5ad5ad22] to [4a851ea778].
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434 435 436 437 438 439 440 | 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 | - + | if(main_options['x']) return; optionquery[1]=Q_screenWidth; w=strtol(xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"800",0,10); optionquery[1]=Q_screenHeight; h=strtol(xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"600",0,10); optionquery[1]=Q_screenFlags; v=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:""; |
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