Overview
Comment: | When you toggle solution replay, ensure that the user replay is saved (if any) |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
3c53032e2c4b6e30c71a7256f866833c |
User & Date: | user on 2021-03-05 06:57:45 |
Other Links: | manifest | tags |
Context
2021-03-06
| ||
04:52 | Correct a mistake in the OBJECTS virtual table causing it to sometimes miss one object check-in: ea3817b085 user: user tags: trunk | |
2021-03-05
| ||
06:57 | When you toggle solution replay, ensure that the user replay is saved (if any) check-in: 3c53032e2c user: user tags: trunk | |
2021-03-04
| ||
05:42 | Add the "over" instruction (like in Forth) check-in: 7f0da6b7e4 user: user tags: trunk | |
Changes
Modified game.c from [f645560f73] to [f0b75ac91a].
︙ | |||
624 625 626 627 628 629 630 631 632 633 634 635 636 637 | 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 | + | case '^d': // Describe object describe_at(number-65); return prev; case '^o': // List objects list_objects_at(number-65); return prev; case '^s': // Toggle solution replay if(replay_count) save_replay(); solution_replay^=1; if(replay_count) replay_count=0,begin_level(level_id); else load_replay(); return 1; case 'go': // Select level begin_level(number); return 1; case 'mi': // Move list import |
︙ |