Free Hero Mesh

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Overview
Comment:Add .codepage.ignore option.
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SHA1: 35acbca9aec6e439e2c2e86f074e47dc22d18487
User & Date: user on 2023-01-11 06:11:14
Other Links: manifest | tags
Context
2023-01-14
22:39
Documentation improvements (no code changes). check-in: caee27e331 user: user tags: trunk
2023-01-11
06:11
Add .codepage.ignore option. check-in: 35acbca9ae user: user tags: trunk
2023-01-10
04:10
Mention the GitHub mirror in the README file. check-in: 24de865454 user: user tags: trunk
Changes

Modified config.doc from [a7e06c877f] to [bf5debb8a9].

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  parameters are $LEVEL and $LEVEL_ID. Furthermore, '^E', '^Q', ':s', and
  ':x' are not valid.

.codepage
  The path to the code page file. If not specified, then code pages other
  than 437 are not available (code page 437 is built-in).

.codepage.ignore
  If true, then ignore any errors loading code pages that cannot be found.
  This does not affect the behaviour of the game but may result in text
  being displayed incorrectly. If false (the default setting), then it is
  an error if a puzzle set specifies a code page that is not available.

.editTitle
  The window title to use in edit mode. A tilde is replaced by the name of
  the puzzle set.

.gameTitle
  The window title to use in game mode. A tilde is replaced by the name of
  the puzzle set.

Modified picture.c from [3dfb2527a6] to [de04341ba7].

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  } else {
    SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL);
  }
  SDL_EnableUNICODE(1);
  optionquery[1]=Q_margin;
  left_margin=strtol(xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"65",0,10);
}

static int ignore_code_page(void) {
  const char*v;
  optionquery[1]=Q_codepage;
  optionquery[2]=Q_ignore;
  v=xrm_get_resource(resourcedb,optionquery,optionquery,3)?:"";
  return boolxrm(v,0);
}

void set_code_page(Uint32 n) {
  int c,i,j,s;
  const char*v;
  unsigned char*d;
  Uint8 b[32];
  FILE*fp;
  if(!n) return;
  if(n==367) n=437;
  if(fontdata && fontdata!=pcfont) fatal("Multiple code page specifications\n");
  optionquery[1]=Q_codepage;
  v=xrm_get_resource(resourcedb,optionquery,optionquery,2);
  if(!v || !*v) {
    if(n==437) return;
    if(n==437 || ignore_code_page()) return;
    fatal("Cannot load code page %d; code page file is not configured\n",n);
  }
  fp=fopen(v,"r");
  if(!fp) {
    perror(0);
    fatal("Cannot open code page file\n");
  }
  fontdata=d=malloc(0x800);
  if(!d) fatal("Allocation failed\n");
  memcpy(d,pcfont,0x800);
  name:
  s=i=0;
  for(;;) {
    c=fgetc(fp);
    if(c<0) {
      if(n!=437) fatal("Cannot find code page %d\n",n);
      if(n!=437 && !ignore_code_page()) fatal("Cannot find code page %d\n",n);
      goto done;
    }
    if(!c) break;
    if(!s) {
      if(c<'0' || c>'9') s=1;
      else if(c=='0' && !i) s=1;
      else i=10*i+c-'0';

Modified quarks from [f8b2d652ef] to [5602e2bd99].

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maxTrigger
pasteCommand
codepage
replaySpeed
autoWin
listMode
listColumns
ignore

Modified quarks.h from [bfbb2aaa34] to [5467f6c01b].

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#define Q_maxTrigger 191
#define Q_pasteCommand 192
#define Q_codepage 193
#define Q_replaySpeed 194
#define Q_autoWin 195
#define Q_listMode 196
#define Q_listColumns 197
#define Q_ignore 198
static const char*const global_quarks[]={
  "screenWidth",
  "screenHeight",
  "margin",
  "palette",
  "popupColors",
  "imageSize",
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  "maxTrigger",
  "pasteCommand",
  "codepage",
  "replaySpeed",
  "autoWin",
  "listMode",
  "listColumns",
  "ignore",
0};
#ifdef HEROMESH_BINDINGS
static const SDLKey quark_to_key[Q_undo+1-Q_backspace]={
SDLK_BACKSPACE,
SDLK_TAB,
SDLK_CLEAR,
SDLK_RETURN,