Free Hero Mesh

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Overview
Comment:Fix the =Animate instruction.
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SHA1: 222a54522db8bcbad105d1e101ea88b4b8bdbd26
User & Date: user on 2021-11-16 08:45:55
Other Links: manifest | tags
Context
2021-11-16
20:02
Some corrections to animate_ext and collide_with functions in exec.c. check-in: c76e659783 user: user tags: trunk
08:45
Fix the =Animate instruction. check-in: 222a54522d user: user tags: trunk
2021-11-09
08:22
Add SQL functions BCAT and BYTE for dealing with blobs. check-in: 50395b8093 user: user tags: trunk
Changes

Modified exec.c from [3f70f573a7] to [17b60b9454].

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-







    an->lstep=(an->lstep?:max_animation)-1;
    an->status&=~ANISTAT_LOGICAL;
  }
}

static void animate_ext(Uint32 n,Uint32 f,Uint32 a0,Uint32 a1,Uint32 t) {
  Animation*an=objects[n]->anim;
  objects[n]->image=a0;
  if(!an) an=objects[n]->anim=animalloc();
  an->lstep=an->vstep=an->count=an->ltime=an->vtime=an->status=0;
  an->step->start=a0;
  an->step->end=a1;
  an->step->speed=t;
  an->vimage=(f&0x08?objects[n]->image:a0);
  if(f&0x10) an->ltime=an->vtime=t/2;