Free Hero Mesh

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Overview
Comment:Set the correct name of the DIVISION.IDX lump when creating it.
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: 1d52f98ea277e8500051571df14554539f4e65c2
User & Date: user on 2022-01-05 03:59:01
Other Links: manifest | tags
Context
2022-01-07
05:46
Implement divisions of levels in the list of levels menu in the game (only for puzzle sets that have any divisions). check-in: 5c59b19d96 user: user tags: trunk
2022-01-05
03:59
Set the correct name of the DIVISION.IDX lump when creating it. check-in: 1d52f98ea2 user: user tags: trunk
2022-01-04
06:02
Change documentation about code page numbers (the effectiveness is the same as before), and treat code page 367 the same as 437 (which is a superset of 367 anyways, so it is OK). check-in: 561f982c9c user: user tags: trunk
Changes

Modified main.c from [9e06dc1a0b] to [1f3827f98d].

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  // The actual Hamster archive files will be updated when the program terminates.
  sqlite3_stmt*st;
  int e;
  if(e=sqlite3_prepare_v2(userdb,"INSERT INTO `USERCACHEDATA`(`FILE`,`LEVEL`,`NAME`,`DATA`) VALUES(?1,?2,CASE WHEN ?2 < 0 THEN ?3 ELSE ?2 || ?3 END,?4)"
   " ON CONFLICT(`FILE`,`LEVEL`) DO UPDATE SET `DATA` = ?4;",-1,&st,0)) fatal("SQL error (%d): %s\n",e,sqlite3_errmsg(userdb));
  sqlite3_bind_int64(st,1,sol?solutionuc:leveluc);
  sqlite3_bind_int(st,2,lvl);
  sqlite3_bind_text(st,3,lvl==LUMP_CLASS_DEF?"CLASS.DEF":lvl==LUMP_LEVEL_IDX?"LEVEL.IDX":sol?".SOL":".LVL",-1,SQLITE_STATIC);
  sqlite3_bind_text(st,3,lvl==LUMP_CLASS_DEF?"CLASS.DEF":lvl==LUMP_LEVEL_IDX?"LEVEL.IDX":lvl==LUMP_DIVISION_IDX?"DIVISION.IDX":sol?".SOL":".LVL",-1,SQLITE_STATIC);
  sqlite3_bind_blob64(st,4,data,sz,0);
  while((e=sqlite3_step(st))==SQLITE_ROW);
  if(e!=SQLITE_DONE) fatal("SQL error (%d): %s\n",e,sqlite3_errmsg(userdb));
  sqlite3_finalize(st);
}

void write_userstate(int sol,int lvl,long sz,const unsigned char*data) {