Overview
Comment: | Add WARPED message. |
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SHA1: |
1ba87a8fa2215971456b1c9a54a41f1f |
User & Date: | user on 2023-05-12 06:43:13 |
Other Links: | manifest | tags |
Context
2023-05-17
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20:20 | Correct some mistakes in the dealing with multibyte characters. check-in: 102b5912d7 user: user tags: trunk | |
2023-05-12
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06:43 | Add WARPED message. check-in: 1ba87a8fa2 user: user tags: trunk | |
2023-05-09
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20:06 | Implement (untested and incomplete) MBCS character substitutions in popups in exec.c. check-in: b39b71353a user: user tags: trunk | |
Changes
Modified class.doc from [bd7b7d4360] to [c053f49e1f].
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721 722 723 724 725 726 727 728 729 730 731 732 733 734 | 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 | + | LASTIMAGE MOVED MOVING NEXTWARP PLAYERMOVING POSTINIT SUNK WARPED XCREATE Input constants: 'BACK = 8 'TAB = 9 'CENTER = 12 'ENTER = 13 |
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2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 | 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 | + + + + + + | has been exchanged with. Arg3 is the return value from the corresponding FLOATED message. The other cases this is used is when an object moves or is created but is not the least dense object at that location. In this case, From is zero, and the return value is not used. For creation, Arg3 is the return value of the corresponding CREATE message; for movement, Arg3 is always zero. (This has nothing to do with sinking in water.) WARPED Sent to an object that has been moved by a warp. From is the warp object, Self is the object that has just been moved, and Arg3 is the hit value. If the return value is true, then whatever tried to move it believes that the move failed. XCREATE This message is received by an object which has been just created due to a COLLIDEBY message returning a class. From is the object at the target location that a collision with layers occurred (which is now destroyed). Arg1 is the class of the attempted creation or object trying to move here, Arg2 is the image of the attempted creation or object trying to move here, and Arg3 is the object trying to move here (or zero if it was |
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2755 2756 2757 2758 2759 2760 2761 | 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 | - + + | to actually move when sliding to the right, both bit25 and bit27 must be set, and bit7 must be clear. bit28 * This bit is set by the game engine if a warp has occurred. See the below description of warping. You can also set this bit by yourself, and it persists across restarts. If this bit is set, the moving object's |
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Modified exec.c from [4959314432] to [40900c6cd3].
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1634 1635 1636 1637 1638 1639 1640 | 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 | + - + + + + + + + | fail: if(hit&0x1000) goto success; if(hit&0x10000000) { v=send_message(obj,objW,MSG_NEXTWARP,NVALUE(dir),NVALUE(0),NVALUE(hit)); if(v.t || v.u) goto warp; } o->inertia=0; return 0; success: |
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Modified heromesh.h from [cbb8688147] to [cca2629b39].
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42 43 44 45 46 47 48 | 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | - + | #define CVALUE(x) UVALUE(x,TY_CLASS) #define MVALUE(x) UVALUE(x,TY_MESSAGE) #define ZVALUE(x) UVALUE(x,TY_STRING) #define OVALUE(x) ((x)==VOIDLINK?NVALUE(0):UVALUE(x,objects[x]->generation)) #define ValueTo64(v) (((sqlite3_int64)((v).u))|(((sqlite3_int64)((v).t))<<32)) #define ValueEq(x,y) ((x).t==(y).t && (x).u==(y).u) |
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Modified instruc.h from [852aec28ef] to [ad766f3299].
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773 774 775 776 777 778 779 780 781 782 783 784 785 786 | 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 | + | {"UserState",8618101}, {"VACUUM",8389410}, {"VisualOnly",8618102}, {"Volume",9142353}, {"VolumeAt",8421602}, {"W",9437188}, {"WAHOO",8389399}, {"WARPED",8389149}, {"WHACK",8389422}, {"Walkable",8487139}, {"Weight",9142355}, {"WinLevel",8487140}, {"XCREATE",8389148}, {"XDir",8487141}, {"XStep",8487142}, |
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888 889 890 891 892 893 894 | 889 890 891 892 893 894 895 896 897 | - + | {"then",8683531}, {"tmark",8421611}, {"tuck",8421380}, {"uniq",8421618}, {"until",8683534}, {"while",8683535}, }; |
Modified names.h from [256a5051e1] to [7ff55d411f].
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24 25 26 27 28 29 30 31 32 33 34 35 36 37 | 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 | + | #define MSG_COLLIDE 22 #define MSG_COLLIDING 23 #define MSG_BLOCKED 24 #define MSG_CONNECT 25 #define MSG_NEXTWARP 26 #define MSG_CLICK 27 #define MSG_XCREATE 28 #define MSG_WARPED 29 #ifdef HEROMESH_MAIN const char*const standard_message_names[]={ "INIT", "CREATE", "DESTROY", "BEGIN_TURN", "ARRIVED", |
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55 56 57 58 59 60 61 62 63 64 65 66 67 68 | 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | + | "COLLIDE", "COLLIDING", "BLOCKED", "CONNECT", "NEXTWARP", "CLICK", "XCREATE", "WARPED", }; const char*const standard_sound_names[]={ "SPLASH", "POUR", "DOOR", "GLASS", "BANG", |
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Modified names.js from [c748daa1b0] to [c026ba45a4].
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29 30 31 32 33 34 35 36 37 38 39 40 41 42 | 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | + | 22 = COLLIDE 23 = COLLIDING 24 = BLOCKED 25 = CONNECT 26 = NEXTWARP 27 = CLICK 28 = XCREATE 29 = WARPED `.split("\n").map(x=>/^ *([0-9]+) = ([^ ]*) *$/.exec(x)).filter(x=>x); const standard_sound_names=[]; ` SPLASH POUR DOOR GLASS |
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