Free Hero Mesh

Check-in [032593e3cb]
Login
This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.
Overview
Comment:Implement new SQL functions GAMEOVER, LEVEL_CODE, and LEVEL_VERSION.
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: 032593e3cb0ebd0bb0e3c865e709c5c23598f9c4
User & Date: user on 2023-07-11 06:59:52
Other Links: manifest | tags
Context
2023-07-15
02:07
Functions to convert between TRON-8 and TRON-32 (may be used in future for the text editor; currently unused, and may be removed if it is found to be unnecessary) check-in: 198a84f8d8 user: user tags: trunk
2023-07-11
06:59
Implement new SQL functions GAMEOVER, LEVEL_CODE, and LEVEL_VERSION. check-in: 032593e3cb user: user tags: trunk
2023-05-17
20:20
Correct some mistakes in the dealing with multibyte characters. check-in: 102b5912d7 user: user tags: trunk
Changes

Modified function.c from [311098a0c7] to [298c389de1].

161
162
163
164
165
166
167




168
169
170
171
172
173
174
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178







+
+
+
+







    return;
  } else {
    a=sqlite3_value_int(*argv)&0xFFFF;
    if(!a || (a&~0x3FFF) || !classes[a] || (classes[a]->cflags&CF_NOCLASS2)) return;
  }
  found: sqlite3_result_int64(cxt,a|((sqlite3_int64)TY_CLASS<<32));
}

static void fn_gameover(sqlite3_context*cxt,int argc,sqlite3_value**argv) {
  sqlite3_result_int(cxt,gameover);
}

static void fn_hash(sqlite3_context*cxt,int argc,sqlite3_value**argv) {
  const unsigned char*u=sqlite3_value_blob(*argv);
  int n=sqlite3_value_bytes(*argv);
  long long h=sqlite3_value_int64(argv[1]);
  int m=hash_length(h);
  if(sqlite3_value_type(*argv)==SQLITE_NULL || !m) return;
1792
1793
1794
1795
1796
1797
1798

1799
1800
1801
1802
1803
1804
1805
1806

1807
1808

1809
1810
1811
1812
1813
1814
1815
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822







+








+


+







  sqlite3_create_function(userdb,"BCAT",-1,SQLITE_UTF8|SQLITE_DETERMINISTIC,0,fn_bcat,0,0);
  sqlite3_create_function(userdb,"BEST_MOVE_LIST",0,SQLITE_UTF8,0,fn_best_move_list,0,0);
  sqlite3_create_function(userdb,"BEST_SCORE",0,SQLITE_UTF8,0,fn_best_score,0,0);
  sqlite3_create_function(userdb,"BYTE",-1,SQLITE_UTF8|SQLITE_DETERMINISTIC,0,fn_byte,0,0);
  sqlite3_create_function(userdb,"CL",1,SQLITE_UTF8|SQLITE_DETERMINISTIC,0,fn_cl,0,0);
  sqlite3_create_function(userdb,"CLASS_DATA",2,SQLITE_UTF8|SQLITE_DETERMINISTIC,0,fn_class_data,0,0);
  sqlite3_create_function(userdb,"CVALUE",1,SQLITE_UTF8|SQLITE_DETERMINISTIC,0,fn_cvalue,0,0);
  sqlite3_create_function(userdb,"GAMEOVER",0,SQLITE_UTF8,0,fn_gameover,0,0);
  sqlite3_create_function(userdb,"HASH",2,SQLITE_UTF8|SQLITE_DETERMINISTIC,0,fn_hash,0,0);
  sqlite3_create_function(userdb,"HAS_XY_INPUT",0,SQLITE_UTF8|SQLITE_DETERMINISTIC,0,fn_has_xy_input,0,0);
  sqlite3_create_function(userdb,"HEROMESH_ESCAPE",1,SQLITE_UTF8|SQLITE_DETERMINISTIC,0,fn_heromesh_escape,0,0);
  sqlite3_create_function(userdb,"HEROMESH_TYPE",1,SQLITE_UTF8|SQLITE_DETERMINISTIC,0,fn_heromesh_type,0,0);
  sqlite3_create_function(userdb,"HEROMESH_UNESCAPE",1,SQLITE_UTF8|SQLITE_DETERMINISTIC,0,fn_heromesh_unescape,0,0);
  sqlite3_create_function(userdb,"INRECT",2,SQLITE_UTF8,0,fn_inrect,0,0);
  sqlite3_create_function(userdb,"LEVEL",0,SQLITE_UTF8,&level_ord,fn_level,0,0);
  sqlite3_create_function(userdb,"LEVEL_CACHEID",0,SQLITE_UTF8|SQLITE_DETERMINISTIC,ptr0,fn_cacheid,0,0);
  sqlite3_create_function(userdb,"LEVEL_CODE",0,SQLITE_UTF8,&level_code,fn_level,0,0);
  sqlite3_create_function(userdb,"LEVEL_ID",0,SQLITE_UTF8,&level_id,fn_level,0,0);
  sqlite3_create_function(userdb,"LEVEL_TITLE",0,SQLITE_UTF8,0,fn_level_title,0,0);
  sqlite3_create_function(userdb,"LEVEL_VERSION",0,SQLITE_UTF8,&level_version,fn_level,0,0);
  sqlite3_create_function(userdb,"LOAD_LEVEL",1,SQLITE_UTF8,0,fn_load_level,0,0);
  sqlite3_create_function(userdb,"MAX_LEVEL",0,SQLITE_UTF8,0,fn_max_level,0,0);
  sqlite3_create_function(userdb,"MODSTATE",0,SQLITE_UTF8,0,fn_modstate,0,0);
  sqlite3_create_function(userdb,"MOVE_LIST",0,SQLITE_UTF8,0,fn_move_list,0,0);
  sqlite3_create_function(userdb,"MOVENUMBER",0,SQLITE_UTF8,0,fn_movenumber,0,0);
  sqlite3_create_function(userdb,"MVALUE",1,SQLITE_UTF8|SQLITE_DETERMINISTIC,0,fn_mvalue,0,0);
  sqlite3_create_function(userdb,"NVALUE",1,SQLITE_UTF8|SQLITE_DETERMINISTIC,0,fn_zero_extend,0,0);

Modified sql.doc from [c0285704c2] to [6cfdf31851].

61
62
63
64
65
66
67




68
69
70
71
72
73
74
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78







+
+
+
+







   130 = CollisionLayers
   132 = Compatible

CVALUE(number)
  Makes a game value of type 'class', given the class number. You can also
  specify the class name instead of the number.

GAMEOVER()
  Returns +1 if you win, -1 if you lose, or 0 otherwise. This value is not
  meaningful in the editor.

HASH(data,algorithm)
  Make the hash of the data as a binary blob. See hash.h for a list of the
  valid numbers to use as the hash algorithm numbers.

HAS_XY_INPUT()
  Returns nonzero if this puzzle set has coordinate input, or zero if it
  does not have coordinate input.
89
90
91
92
93
94
95



96
97
98
99
100
101



102
103
104
105
106
107
108
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118







+
+
+






+
+
+








LEVEL()
  The one-based order number of the current level.

LEVEL_CACHEID()
  The user cache ID of the level file.

LEVEL_CODE()
  The level code number of the current level.

LEVEL_ID()
  The ID number of the current level.

LEVEL_TITLE()
  The title of the current level, as a blob.

LEVEL_VERSION()
  The version number of the current level.

LOAD_LEVEL(level_id)
  Only valid when Free Hero Mesh is invoked with the -x switch. Loads
  the level with the specified ID number.

MAX_LEVEL()
  The number of levels in this puzzle set (equal to the maximum valid
  level order number).