13 check-ins using file class.c version ea28ba8a95
2020-12-11
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22:25 | Add instructions to read/write many of the flags check-in: 862a62fb30 user: user tags: trunk | |
21:52 | Implement Create check-in: 2a1d28770b user: user tags: trunk | |
18:51 | Implement the instructions for message local variables, and fix a mistake in the level loading check-in: 442c84b49d user: user tags: trunk | |
18:25 | Add instructions to read/write more variables (including the special case of Density), and add NoIgnore() on writes check-in: 2710ac5f6c user: user tags: trunk | |
03:22 | Implement more instructions, and fix v_send_message so that it doesn't crash if the target is 0 check-in: 5b1c214aab user: user tags: trunk | |
2020-12-10
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22:26 | Implement object examine mode better now. check-in: a84d299534 user: user tags: trunk | |
08:09 | Remove an improper division by zero error check-in: 23b475cc02 user: user tags: trunk | |
05:37 | Start to implement object examination menu in game.c; this revealed that there are still some duplicate objects being loaded, though check-in: 76cf67a257 user: user tags: trunk | |
2020-12-08
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03:53 | Add a few structures and stuff related to animation; not complete check-in: 8d8bcb34ca user: user tags: trunk | |
2020-12-06
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21:50 | Add some corrected dealing with destroyed objects and other corrections in exec.c check-in: 35eb3bec31 user: user tags: trunk | |
2020-12-05
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22:29 | Add a few of the things necessary to implement timers, for animation. check-in: 3ec62d29f5 user: user tags: trunk | |
08:02 | Remove the IOF_DEAD and IOF_ANIM flags; use a different implementation check-in: 2f7b9e4144 user: user tags: trunk | |
03:51 | Implement some more instructions, and correct a mistake in the instruction compiler check-in: aa53c20de4 user: user tags: trunk | |