Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

7 check-ins using file edit.c version 6d33b70e63

2022-06-28
03:57
Some more changes in game.c and in documentation, to work with the new move list encoding/decoding functions. check-in: c295ff21b6 user: user tags: trunk
2022-06-26
04:05
Use the new move list functions in move list import/export functions, and change the type of replay_size from Uint16 to size_t. check-in: cafa4fd29b user: user tags: trunk
2022-06-22
22:40
Start to implement move list encoding, to be used in future if coordinate input is implemented (and possibly other features that might benefit from this capability). check-in: 77553ee70b user: user tags: trunk
2022-06-15
21:33
In the OBJECTS virtual table, efficiently check if you are trying to find only bizarro objects in the normal world or vice versa. check-in: 4d77f3e034 user: user tags: trunk
2022-06-13
23:57
Implement MD5 hash algorithm. (This is not used in Free Hero Mesh, but may be used in other programs e.g. to compute the Z card in Fossil decks.) check-in: 2e44cdb36f user: user tags: trunk
23:08
Split out the code for making a new puzzle set into a separate subroutine, and do not add user cache entries for them until they are loaded the first time. check-in: a36346d28e user: user tags: trunk
2022-06-08
04:39
Fix a problem with the level importing and implement the F record in level importing. check-in: 78faa91e26 user: user tags: trunk