Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

10 descendants and 10 ancestors of 56fff32581d24208ceb9bb99843c296ce12f2824

2020-12-05
08:02
Remove the IOF_DEAD and IOF_ANIM flags; use a different implementation check-in: 2f7b9e4144 user: user tags: trunk
03:51
Implement some more instructions, and correct a mistake in the instruction compiler check-in: aa53c20de4 user: user tags: trunk
2020-12-04
06:07
Implement many more opcodes and correct a few check-in: 9aed95654b user: user tags: trunk
02:08
Remove Transform and add CollisionLayers and fix some other names. check-in: 68ea2a92ca user: user tags: trunk
2020-12-02
21:08
Implement the Send instruction and its variants check-in: b58b5e017d user: user tags: trunk
08:12
Implement the Broadcast opcode and its variants. check-in: 7b7f59d288 user: user tags: trunk
05:41
Implement begin_level() and screen_message() check-in: 435ee485bb user: user tags: trunk
05:41
Fix several mistakes in exec.c check-in: 646a69c999 user: user tags: trunk
00:39
Fix send_message so that it correctly skips sending if the message pointer is 0xFFFF, not zero check-in: 166412b059 user: user tags: trunk
2020-12-01
22:09
Add traceAll resource check-in: 165d3cd4f7 user: user tags: trunk
2020-11-30
21:37
Add names for Transform, TRANSFORMING, and TRANSFORMED; not implemented yet check-in: 56fff32581 user: user tags: trunk
2020-11-29
23:50
Implement message tracing, fix a few mistakes, start to implement level initialization check-in: d1b2616e10 user: user tags: trunk
2020-11-27
00:27
Start to implement tracing. check-in: 6683ba9878 user: user tags: trunk
2020-11-26
01:53
Fix implementation of some opcodes. check-in: 5aa3128a59 user: user tags: trunk
01:41
Implement objtrash() and generation number increasing; move initialization to a separate subroutine check-in: daf44d7fbb user: user tags: trunk
2020-11-24
00:45
Add a file for copying sounds from HEROFALL.EXE check-in: 043f25eb8d user: user tags: trunk
2020-11-22
04:29
Implement level selection in game play mode (not yet complete; needs to initialize the level too), and add some more keyboard commands to the class selection menu in the editor. check-in: c1e8833d15 user: user tags: trunk
02:05
Fix the level conversion/loading by changing the MRU logic slightly. check-in: 1939e893b0 user: user tags: trunk
2020-11-19
00:00
Correct a mistake in the level conversion check-in: 086b55093c user: user tags: trunk
2020-11-17
00:51
Add possibility to select levels. check-in: 5b7677692b user: user tags: trunk
2020-11-16
22:44
Correct some mistakes in the level loading check-in: 8809d628a4 user: user tags: trunk