Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

10 check-ins occurring on or before 2020-12-16 07:20:14.

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2020-12-16
07:20
Add class.doc (currently incomplete) check-in: b4a4c13454 user: user tags: trunk
06:25
Partially implement game input handling (so far, recording is not implemented); also implement the input phase and beginning phase so far check-in: 3cce7686db user: user tags: trunk
05:00
Add the backslash key code to the quarks file check-in: 9aaca3d1c5 user: user tags: trunk
00:37
Correct a few problems in the animation handling check-in: 3608bd2d5d user: user tags: trunk
00:08
Start the implementation of animations. check-in: 0f84344e70 user: user tags: trunk
2020-12-15
05:21
Add some documentation files. check-in: b9ac4c0116 user: user tags: trunk
03:23
Add some mode-independent binding commands check-in: df17ecd054 user: user tags: trunk
02:26
Change the command code of the "select level" command from '^L' to 'go' since a ^ command is not helpful for this situation check-in: 870cc89301 user: user tags: trunk
02:21
Implement Level, MoveNumber, rot, and -rot instructions check-in: 10053de140 user: user tags: trunk
2020-12-14
22:31
Handle departures/arrivals while the object is not linked into the playfield, so that it doesn't trigger itself check-in: cfacb2c35a user: user tags: trunk
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