Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

10 most recent check-ins occurring on or after 2021-02-21 00:43:08.

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2021-02-25
07:04
Correct the array dimensions and complete the implementation of arrays. Some levels of FALLING still don't work, but at least some of these (such as level 9) are not due to arrays. check-in: e7e0e8408f user: user tags: trunk
05:36
Correct and complete the implementation of arrays in the converter check-in: 33593e7ab7 user: user tags: trunk
03:28
Implement the {append} macro; also start to implement arrays in the conversion check-in: c4bb0e3270 user: user tags: trunk
2021-02-24
07:12
Start to implement arrays (there is no way to use them yet, and the converter does not yet handle arrays). check-in: f7d9c45b1e user: user tags: trunk
2021-02-23
04:10
Add an indication of win/lose. check-in: e838ccc089 user: user tags: trunk
04:02
Correct a mistake in saving levels in the level editor. check-in: ea89397bdc user: user tags: trunk
2021-02-22
04:53
Add a mark type and some instructions dealing with it. check-in: 902bd1a80d user: user tags: trunk
03:16
Add an assertion to check that the value of N_MESSAGES is correct. Also add a note about unused standard message names in class.doc. check-in: c8c249b7be user: user tags: trunk
2021-02-21
00:51
Add editor help for objects, and add support for number pad in some more contexts. check-in: 131e9f9ca6 user: user tags: trunk
00:43
Add saving levels. (Now it is probably ready for public testing.) check-in: d89808c09a user: user tags: trunk
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