Free Hero Mesh

Update of "Limits"
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Overview

Artifact ID: cab82a5dcfd14e96c0419bc51c4169bdb741e6aa
Page Name:Limits
Date: 2018-06-03 22:17:41
Original User: zzo38
Parent: 1f73ff14c81a029497536f0bbe5ccfb696b5f275 (diff)
Next 7f4c530a12b6903f94c249462885f7f9e83e378b
Content

Here are various limits in Free Hero Mesh (many of which are much more than what they are in Hero Mesh):

Note that the limits of the hash table sizes may indirectly affect the other limits. The hash table includes macros, user functions, labels, and user variables. This means that many of the limits above cannot actually be achieved using the default settings. The hash table sizes may be changed at compile time by editing the class.c source file.

One cell of class codes is a 16-bit value (2 bytes).

A puzzle set consists of four files; each is limited to 2 gigabytes.

Changing any of these limits does not change the behaviour of the game, but may change what puzzles it is capable of loading.